Hacktoberfest 2026:メンテナが10月に向けて印を付けた、オープンで初心者向けの issue。 Hacktoberfest の issue を見る

[Bug] WebView rendering pins GPU at 5-8W continuously (44x vs native app, same streaming workload)

オープン
#3,585 コメント 0 件 リアクション 0 件 担当者 0 名 GitHub で見る

メンテナーはふだん 1 日以内に返信

まだ誰も着手していません。

評価

難易度
5/5
見積もり時間
1週間以上
初心者へのやさしさ
35/100
issue の種類
バグ
明瞭さ
おおむね明確
活発さ
活発
技術スタック
css, html, javascript, rust, tauri

調査の方向性

Start by profiling the WebView render process during streaming, following the reported timer-driven RemoteLayerTreeDrawingArea update path and checking the message list’s rendering and compositing. Compare GPU power and CPU use with the window visible and minimized, then check whether the suggested batching, layer audit, animation check, or list virtualization changes the measurements. Done means visible-window GPU use drops substantially during the same streaming workload.

索引モデルが issue の本文から書いたものです。

説明

Environment

OpenBitFun 1.0.7 / macOS 27.0.1 (26A434) / MacBook Pro Mac17,2, Apple M5 (4P+6E), 16 GB / Liquid Retina XDR 3024x1964 ProMotion / renderer WKWebView (Tauri). Uptime 66 h.

Summary

With the window visible, the WebKit render process pins the GPU at 5.3-7.9 W; CPU+GPU sits at 9.1-10.0 W for ordinary chat use. Minimizing drops GPU to 0.06 W. Control: Zed (native Rust+Metal) doing the same foreground AI streaming draws 0.12 W GPU and 3.4-5.3 W total.

The render process uses LESS CPU than Zed (22.7% vs 33-37% of a core) yet draws 44x the GPU power. This is compositing cost, not compute.

Data

OpenBitFun foreground, streaming (powermetrics tasks, 1 s):

  • WindowServer: 298.8 CPU ms/s, energy 1393.6, 698 wakeups/s
  • WebKit.WebContent: 160.2 ms/s, energy 649.9
  • WebKit.GPU: 39.3 ms/s, energy 141.7
  • openbitfun-desktop: 32.5 ms/s, energy 103.2, 335 wakeups/s
  • Control wpsoffice: 191.1 ms/s but energy only 51.9 (1/12)

Power in mW: CPU 4115/4343/3795/4722/3734, GPU 5335/5356/5340/5329/5313 (pinned), Combined 9450/9704/9124/10035/9079. Peak under heavy streaming: GPU 7922, CPU 13689, Combined 21433.

Window minimized vs visible (n=126/29 samples, 2 s cadence):

  • GPU 0.06 W vs 5.30 W
  • CPU 1.13 W vs 4.34 W
  • CPU+GPU ~1.2 W vs ~9.6 W
  • WindowServer 12.0% vs 43.0% of one core
  • WebContent 8.5% vs 22.7%
  • SystemLoad 8.14 W vs 12.17 W

Zed control (foreground streaming): GPU 0.12-0.13 W, CPU 3.31-5.16 W, combined 3.4-5.3 W, WindowServer 11.6-14.7%, RSS 242 MB. Note macOS Energy Impact ranks Zed HIGHER (1215-1724 vs 650-1005) because that score is CPU-driven; it is not a usable proxy for GPU-bound WebView cost.

Root cause evidence

2 s sample of WebContent while visible and streaming: 457/1210 samples inside __CFRunLoopDoTimers (38%), of which 318 in WebCore::timerFired -> 202 in the RemoteLayerTreeDrawingArea lambda -> 149 RemoteLayerTreeDrawingArea::updateRendering() -> updateCompositingLayers -> computeCompositingRequirements recursing 8+ levels.

So a timer-driven frame cycle runs even when only a few characters change, and every small DOM mutation re-walks a very large layer tree, re-encodes it over IPC, and re-composites 3024x1964 px (~700M px/s at ProMotion), which matches the sustained 5-8 W.

Secondary issues in the same session

  • Main process wakes 335-352 times/s with no active tool call (energy per CPU-ms/s 3.2, vs 0.11-0.27 for native apps).
  • GitStateManager polls without backoff: 3777 refreshes in 4h23m (~4.2 s); 19 zombie children accumulated under openbitfun-desktop.
  • manage_dialog_queue fails every 10 s forever: 1613 ERROR lines "Session is not loaded on the execution host".
  • 73 uncaught frontend errors (28 Canceled, 26 TypeError, 19 JSON Parse error).
  • 2098 KaTeX strict-mode warnings crossing the JS->native bridge.
  • 68.7 MB of logs written today; app.log rotates 10 MB every ~4 h.
  • Render RSS 1.17 GB (peak 2.3 GB), main footprint 699 MB (peak 1.7 GB) after 66 h. A bigger DOM means a bigger layer tree.

Impact

A visible window costs 5-8 W more than minimized: 30-40% of total system load, roughly 42 Wh per 8 h working day (about half a battery).

Reproduction

  1. Apple Silicon, OpenBitFun 1.0.7, ProMotion display, window maximized.
  2. Open a long conversation until render RSS exceeds ~1 GB.
  3. Send a message and let the agent stream.
  4. sudo powermetrics --samplers cpu_power,gpu_power -i 1000 -n 10 -> GPU pinned at 5-8 W.
  5. Minimize -> GPU below 0.1 W within one sample; restore -> returns to the pinned level.

Suggested directions

  1. Batch streamed text into ~10 Hz DOM commits instead of a drawing-area frame cycle per token.
  2. Audit promoted compositing layers (backdrop-filter, will-change, transform, shadow) in message bubbles and highlighting.
  3. Check for a persistent infinite animation keeping the compositor awake.
  4. Rate-limit the GitStateManager refresh and manage_dialog_queue retry, and reap git children.
  5. Virtualize the message list so DOM and layer count do not scale with conversation length.
  6. Offer a reduce-effects / low-power setting.

Happy to run an instrumented build or provide further sample/powermetrics captures.

主要言語
Rust
スター
2.3k
フォーク
236
平均マージ
5時間 18分
マージ済み PR(30日)
271

環境構築

はじめの一歩

  1. issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
  2. 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
  3. リポジトリをフォークし、ブランチを切って変更します。
  4. issue 番号を参照したプルリクエストを送ります。

GCWing/OpenBitFun のほかの issue

GCWing/OpenBitFun の issue をすべて見る

似ている issue

Rust の issue をもっと見る

新しい issue をメールで受け取る

初心者向けの GitHub issue を短くまとめたダイジェスト。