Make GLES3.0 the baseline
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Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Refactor
- Clarity
- Needs clarification
- Activity status
- Quiet
- Tech stack
- java
- Domain
- computer-graphics, game-dev
Research direction
No files, entry points, or tests are named. Start by locating the engine's GLES2 and GL<3.2 support paths, then map the affected rendering code and test coverage. Done means all capabilities below GLES3.0 are removed and the engine consistently uses GLES3.0 as its baseline.
Written by the indexing model from the issue text.
Description
We should remove entirely everything below GLES3.0 capabilities, making GLES3.0 the lowest common denominator for the engine.
Supporting all those old APIS (ie, GLES2, GL<3.2) makes the code a lot more complex, hard to maintain and convoluted for no real benefit other than supporting very old devices that we can't event test reliably.
- Dominant language
- Java
- Stars
- 4.3k
- Forks
- 1.2k
- Avg merge
- 10h 57m
- Merged PRs (30d)
- 21
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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