implement the EXT_lights_image_based glTF extension
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Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- java
- Domain
- computer-graphics, game-dev
Research direction
Start with the jme3-plugins glTF loading path and the CustomContentManager warning shown in the issue. Read the EXT_lights_image_based specification and inspect the EnvironmentTest glTF-IBL assets; done means those assets load with the extension supported rather than producing an unknown-extension warning.
Written by the indexing model from the issue text.
Description
Adobe and Microsoft have specified an extension to glTF for cubemap-based lighting.
Currently, attempting to load such assets causes warnings:
Mar 13, 2024 10:59:16 PM com.jme3.scene.plugins.gltf.CustomContentManager readExtension
WARNING: Could not find loader for extension EXT_lights_image_based
Since the extension may be widely used in the future, it would be nice if jme3-plugins fully supported it.
For examples, see EnvironmentTest in the glTF-Sample-Assets repo at GitHub.
- Dominant language
- Java
- Stars
- 4.3k
- Forks
- 1.2k
- Avg merge
- 2d 10h
- Merged PRs (30d)
- 23
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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