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`_onprogress` raises a protocol error for a race servers cannot avoid (progress notification arriving with the response)

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Valutazione

Difficoltà
2/5
Tempo stimato
1-3 ore
Idoneità per principianti
68/100
Tipo di issue
Bug
Chiarezza
Abbastanza chiara
Stato di attività
Tranquilla
Stack tecnologico
typescript
Ambito
api

Direzione di ricerca

Inizia in src/shared/protocol.ts leggendo _onresponse e _onprogress, quindi riproduci la race con l’esempio callTool e i messaggi di avanzamento e risposta adiacenti. Il lavoro è completato quando una notifica di avanzamento tardiva per una richiesta completata viene scartata senza attivare _onerror, mentre la normale consegna dell’avanzamento rimane invariata; valuta se sia necessario documentare il comportamento della notifica terminale.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

bug P2 ready for work v1 v2
Summary

When a request completes, Protocol._onresponse deletes that request's progress handler. Any progress notification for the token that is processed afterwards falls into _onprogress, finds no handler, and is reported through _onerror:

Received a progress notification for an unknown token: {...}

Discarding the notification is reasonable — once the request is done, progress for it is moot. Raising a protocol error for it is not, because a server has no way to avoid producing that condition.

Why a server cannot avoid it

A server that reports progress for a batch operation naturally emits a terminal progress === total notification just before returning the result. Those two writes are adjacent by construction. Whether the client processes the notification before or after the response is a timing race the server does not control — and on a loaded machine it loses.

Concretely, in src/shared/protocol.ts:

// _onresponse
if (!isTaskResponse) {
  this._progressHandlers.delete(messageId);
}

// _onprogress
const handler = this._progressHandlers.get(messageId);
if (!handler) {
  this._onerror(new Error(`Received a progress notification for an unknown token: ...`));
  return;
}

So any server emitting a terminal progress notification will intermittently cause onerror to fire in every client. For hosts that log or surface protocol errors, a well-behaved server ends up manufacturing spurious error noise on a successful operation.

Attempting to fix it server-side does not work. Awaiting the notification sends before returning the result orders the writes correctly, but cannot prevent the client from tearing down its handler before it dispatches them.

Reproduction

Server emits N progress notifications then the result, with no artificial spacing between them. Client:

const progress: unknown[] = [];
const errors: string[] = [];
client.onerror = (e) => errors.push(e.message);

await client.callTool({ name: "export", arguments: { /* 3 items */ } },
  CallToolResultSchema, { onprogress: (p) => progress.push(p) });

Observed (server sent 4 notifications, all before the result):

received=1
errors=[
  'Received a progress notification for an unknown token: {"method":"notifications/progress","params":{"progress":1,"total":3,...,"progressToken":1}}',
  '...{"progress":2,...}',
  '...{"progress":3,...}'
]

One delivered, three discarded with an error each. With ~100ms spacing between notifications the same code delivers all four — i.e. it is purely a timing race, not a protocol violation by either side.

Observed with @modelcontextprotocol/sdk 1.29.0 over stdio.

Suggested change

Treat "progress notification for a request that has just completed" as an expected, benign race rather than an error:

  • don't route it to _onerror; ignore it silently, or log at debug level; or
  • keep a short grace period after response for recently-completed tokens and drop matching notifications quietly.

Either removes the false error without changing the (sensible) decision not to deliver late progress.

Secondary question

Is there any supported way for a server to deliver a terminal progress notification reliably? If not, that is worth stating in the spec/docs, so server authors know the final progress === total frame is inherently best-effort and clients know not to build completion UI on it. Right now it looks reliable, and fails only under load.

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TypeScript
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