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Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.

Ultimo commit 23 giu 2026

 (0 star) (0 fork) (0 issue indicizzate) (0 good first issue aperte)

A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"

Ultimo commit 19 nov 2021

 (35 star) (1 fork) (0 issue indicizzate) (0 good first issue aperte)

The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

Ultimo commit 21 gen 2020

 (5 star) (0 fork) (0 issue indicizzate) (0 good first issue aperte)

A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflection. Let's say, "Open sesame!"

Ultimo commit 6 ott 2020

 (107 star) (6 fork) (0 issue indicizzate) (0 good first issue aperte)

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

Ultimo commit 4 lug 2026

 (5956 star) (761 fork) (3 issue indicizzate) (3 good first issue aperte)

A tool for easy automating and customizing build process for Unity.

Ultimo commit 3 set 2019

 (99 star) (20 fork) (0 issue indicizzate) (0 good first issue aperte)

Rotate the object. (This repo is a tutorial for "How to develop a package for UnityPackageManager")

Ultimo commit 5 ago 2019

 (25 star) (6 fork) (0 issue indicizzate) (0 good first issue aperte)

Ultimo commit 19 gen 2018

 (17 star) (3 fork) (0 issue indicizzate) (0 good first issue aperte)

ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.

Ultimo commit 4 mar 2019

 (110 star) (18 fork) (0 issue indicizzate) (0 good first issue aperte)

Shiny effect of uGUI, which does not need mask or normal map.

Ultimo commit 24 giu 2019

 (457 star) (68 fork) (0 issue indicizzate) (0 good first issue aperte)

A simple build interface for Unity CLI. Support all platforms without executeMethod option.

Ultimo commit 11 feb 2021

 (26 star) (1 fork) (0 issue indicizzate) (0 good first issue aperte)

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

Ultimo commit 7 ago 2026

 (2807 star) (317 fork) (0 issue indicizzate) (0 good first issue aperte)

Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.

Ultimo commit 3 gen 2019

 (206 star) (27 fork) (0 issue indicizzate) (0 good first issue aperte)

Editor for SubAsset in unity project.

Ultimo commit 24 ott 2025

 (151 star) (12 fork) (0 issue indicizzate) (0 good first issue aperte)

A tool for edit script symbol define for Unity.

Ultimo commit 30 set 2017

 (34 star) (6 fork) (0 issue indicizzate) (0 good first issue aperte)

Ultimo commit 1 nov 2023

 (0 star) (0 fork) (0 issue indicizzate) (0 good first issue aperte)

This package provides a component to reduce jaggies in uGUI elements.

Ultimo commit 12 giu 2026

 (50 star) (0 fork) (0 issue indicizzate) (0 good first issue aperte)

UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!

Ultimo commit 17 ago 2026

 (7593 star) (946 fork) (1 issue indicizzata) (0 good first issue aperte)

Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.

Ultimo commit 28 mag 2021

 (172 star) (21 fork) (0 issue indicizzate) (0 good first issue aperte)

This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.

Ultimo commit 12 giu 2026

 (182 star) (10 fork) (0 issue indicizzate) (0 good first issue aperte)