Hacktoberfest 2026: le issue che i maintainer hanno segnato per ottobre, aperte e adatte ai principianti. Sfoglia le issue Hacktoberfest

Muse STT audio buffered before the websocket connection stays delayed for the whole stream

Aperta
#7,876 1 commento 0 reazioni 0 assegnatari Vedi su GitHub

I maintainer di solito rispondono entro 1 giorno

@DEVJHAWAR11 ci sta già lavorando.

Dal 17/10/2026.

  • #7890 di @DEVJHAWAR11 — aperta

Valutazione

Difficoltà
3/5
Tempo stimato
1-2 giorni
Idoneità per principianti
35/100
Tipo di issue
Bug
Chiarezza
Specificata chiaramente
Stato di attività
Ferma
Stack tecnologico
python

Direzione di ricerca

Start by reading SpeechStream._send_audio and _run in the Muse STT implementation, focusing on how _input_ch is queued while _connect_ws() runs and when the pacing clock starts. Reproduce the reported delays with the fake websocket and real-time frames described in the issue. Done means buffered packets are sent promptly after connection and subsequent packets arrive close to real time; an open pull request #7890 is already linked.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

bug
Bug Description

For Muse STT implementation, in SpeechStream._send_audio, pacing_origin is set when the first packet is sent. Every later packet then waits until pacing_origin + n × 80 ms before it is sent:

if pacing_origin is None:
    pacing_origin = loop.time()
deadline = pacing_origin + sent_duration

But before the first packet is sent, packets may already have stacked(between the session start and the Muse websocket connecting), since _run awaits _connect_ws() before starting _send_audio.
If x packets built up, every packet is sent x × 80 ms later than its original time, for the rest of the stream. The backlog is never caught up, because pacing never allows sending faster than real time.

As a result, Muse hears all audio late, and transcripts and end-of-turn events are late by the same amount.

Expected Behavior

Packets that stacked before the Muse websocket connects should be sent as soon as the connection is ready. After that, each packet should be sent once its audio is complete, so Muse receives audio close to real time no matter how long the connection took.

Reproduction Steps
**Repro:** running `_send_audio` with a fake websocket and frames arriving in real time:

| Connect time | Each packet sent late by |
| ------------ | ------------------------ |
| 0 ms         | 1 ms                     |
| 300 ms       | 221 ms                   |
| 1000 ms      | 921 ms                   |
Operating System

macos

Models Used

Muse, muse-voice-transcribe-1.0

Package Versions
livekit-agents==1.8.6
livekit-plugins-meta==1.8.6
Session/Room/Call IDs

No response

Proposed Solution
Send the buffered packets immediately, for example by skipping the sleep while `_input_ch` still has queued frames, or by starting the pacing clock when the first frame is pushed instead of when the first packet is sent.
Additional Context

No response

Screenshots and Recordings

No response

Lingua principale
Python
Stelle
14.6k
Fork
3.9k
Merge medio
3g 9h
PR unite (30g)
159

Preparare l'ambiente

Questo progetto non fornisce container di sviluppo, Dockerfile né guida per i contributori, quindi l'ambiente è a tuo carico: parti dal suo README e consulta la nostra guida al primo contributo per i passaggi generali.

Come iniziare

  1. Leggi tutta la issue e poi la guida ai contributi del progetto.
  2. Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
  3. Fai un fork del repository e lavora su un branch.
  4. Apri una pull request che faccia riferimento al numero della issue.

Altre issue di livekit/agents

Tutte le issue di livekit/agents

Issue simili

Altre issue su Python

Ricevi le nuove issue nella tua casella

Un breve riepilogo di issue GitHub adatte ai principianti.