Raylib 5.5.0 Checklist
Nessuno ha ancora preso questa issue.
Valutazione
- Difficoltà
- 5/5
- Tempo stimato
- Più di una settimana
- Idoneità per principianti
- 20/100
Direzione di ricerca
La issue è una checklist dell’API di Raylib 5.5.0, con molte funzioni contrassegnate come non testate o incomplete. Non sono indicati file sorgente, test o punti di ingresso, quindi identifica innanzitutto le posizioni nel progetto delle funzioni API non selezionate e come vengono eseguiti i controlli demo-code esistenti. Il lavoro è completato quando le funzioni rimanenti sono implementate o esportate e verificate con demo-code.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Descrizione
This is a list of the remaining API functions for Raylib 5.5.0.
complete
These are tested with demo-code.
-
BeginDrawing() -
ClearBackground(Color color) -
CloseWindow() -
DrawFPS(int posX, int posY) -
DrawText(const char * text, int posX, int posY, int fontSize, Color color) -
EndDrawing() -
FileExists(const char * fileName) -
InitWindow(int width, int height, const char * title) -
SetTargetFPS(int fps) -
TextFormat(const char * text, ... args) -
TraceLog(int logLevel, const char * text, ... args) -
WindowShouldClose()
untested
These are untested, but those with check-marks are exported.
-
AttachAudioMixedProcessor(AudioCallback processor) -
AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor) -
BeginBlendMode(int mode) -
BeginMode2D(Camera2D camera) -
BeginMode3D(Camera3D camera) -
BeginScissorMode(int x, int y, int width, int height) -
BeginShaderMode(Shader shader) -
BeginTextureMode(RenderTexture2D target) -
BeginVrStereoMode(VrStereoConfig config) -
ChangeDirectory(const char * dir) -
CheckCollisionBoxes(BoundingBox box1, BoundingBox box2) -
CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius) -
CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2) -
CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) -
CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2) -
CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 * collisionPoint) -
CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius) -
CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold) -
CheckCollisionPointPoly(Vector2 point, const Vector2 * points, int pointCount) -
CheckCollisionPointRec(Vector2 point, Rectangle rec) -
CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3) -
CheckCollisionRecs(Rectangle rec1, Rectangle rec2) -
CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2) -
ClearWindowState(unsigned int flags) -
CloseAudioDevice() -
CodepointToUTF8(int codepoint, int * utf8Size) -
ColorAlpha(Color color, float alpha) -
ColorAlphaBlend(Color dst, Color src, Color tint) -
ColorBrightness(Color color, float factor) -
ColorContrast(Color color, float contrast) -
ColorFromHSV(float hue, float saturation, float value) -
ColorFromNormalized(Vector4 normalized) -
ColorIsEqual(Color col1, Color col2) -
ColorLerp(Color color1, Color color2, float factor) -
ColorNormalize(Color color) -
ColorTint(Color color, Color tint) -
ColorToHSV(Color color) -
ColorToInt(Color color) -
CompressData(const unsigned char * data, int dataSize, int * compDataSize) -
ComputeCRC32(unsigned char * data, int dataSize) -
ComputeMD5(unsigned char * data, int dataSize) -
ComputeSHA1(unsigned char * data, int dataSize) -
DecodeDataBase64(const unsigned char * data, int * outputSize) -
DecompressData(const unsigned char * compData, int compDataSize, int * dataSize) -
DetachAudioMixedProcessor(AudioCallback processor) -
DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor) -
DirectoryExists(const char * dirPath) -
DisableCursor() -
DisableEventWaiting() -
DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint) -
DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint) -
DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint) -
DrawBoundingBox(BoundingBox box, Color color) -
DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color) -
DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color) -
DrawCircle(int centerX, int centerY, float radius, Color color) -
DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color) -
DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer) -
DrawCircleLines(int centerX, int centerY, float radius, Color color) -
DrawCircleLinesV(Vector2 center, float radius, Color color) -
DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color) -
DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color) -
DrawCircleV(Vector2 center, float radius, Color color) -
DrawCube(Vector3 position, float width, float height, float length, Color color) -
DrawCubeV(Vector3 position, Vector3 size, Color color) -
DrawCubeWires(Vector3 position, float width, float height, float length, Color color) -
DrawCubeWiresV(Vector3 position, Vector3 size, Color color) -
DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color) -
DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color) -
DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color) -
DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color) -
DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color) -
DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color) -
DrawGrid(int slices, float spacing) -
DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color) -
DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) -
DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color) -
DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) -
DrawLineStrip(const Vector2 * points, int pointCount, Color color) -
DrawLineV(Vector2 startPos, Vector2 endPos, Color color) -
DrawMesh(Mesh mesh, Material material, Matrix transform) -
DrawMeshInstanced(Mesh mesh, Material material, const Matrix * transforms, int instances) -
DrawModel(Model model, Vector3 position, float scale, Color tint) -
DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) -
DrawModelPoints(Model model, Vector3 position, float scale, Color tint) -
DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) -
DrawModelWires(Model model, Vector3 position, float scale, Color tint) -
DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) -
DrawPixel(int posX, int posY, Color color) -
DrawPixelV(Vector2 position, Color color) -
DrawPlane(Vector3 centerPos, Vector2 size, Color color) -
DrawPoint3D(Vector3 position, Color color) -
DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color) -
DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color) -
DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color) -
DrawRay(Ray ray, Color color) -
DrawRectangle(int posX, int posY, int width, int height, Color color) -
DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight) -
DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right) -
DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom) -
DrawRectangleLines(int posX, int posY, int width, int height, Color color) -
DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color) -
DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color) -
DrawRectangleRec(Rectangle rec, Color color) -
DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color) -
DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color) -
DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color) -
DrawRectangleV(Vector2 position, Vector2 size, Color color) -
DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color) -
DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color) -
DrawSphere(Vector3 centerPos, float radius, Color color) -
DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color) -
DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color) -
DrawSplineBasis(const Vector2 * points, int pointCount, float thick, Color color) -
DrawSplineBezierCubic(const Vector2 * points, int pointCount, float thick, Color color) -
DrawSplineBezierQuadratic(const Vector2 * points, int pointCount, float thick, Color color) -
DrawSplineCatmullRom(const Vector2 * points, int pointCount, float thick, Color color) -
DrawSplineLinear(const Vector2 * points, int pointCount, float thick, Color color) -
DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color) -
DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color) -
DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color) -
DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color) -
DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color) -
DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint) -
DrawTextCodepoints(Font font, const int * codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint) -
DrawTextEx(Font font, const char * text, Vector2 position, float fontSize, float spacing, Color tint) -
DrawTextPro(Font font, const char * text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint) -
DrawTexture(Texture2D texture, int posX, int posY, Color tint) -
DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint) -
DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint) -
DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint) -
DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint) -
DrawTextureV(Texture2D texture, Vector2 position, Color tint) -
DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) -
DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color) -
DrawTriangleFan(const Vector2 * points, int pointCount, Color color) -
DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) -
DrawTriangleStrip(const Vector2 * points, int pointCount, Color color) -
DrawTriangleStrip3D(const Vector3 * points, int pointCount, Color color) -
EnableCursor() -
EnableEventWaiting() -
EncodeDataBase64(const unsigned char * data, int dataSize, int * outputSize) -
EndBlendMode() -
EndMode2D() -
EndMode3D() -
EndScissorMode() -
EndShaderMode() -
EndTextureMode() -
EndVrStereoMode() -
ExportAutomationEventList(AutomationEventList list, const char * fileName) -
ExportDataAsCode(const unsigned char * data, int dataSize, const char * fileName) -
ExportFontAsCode(Font font, const char * fileName) -
ExportImage(Image image, const char * fileName) -
ExportImageAsCode(Image image, const char * fileName) -
ExportImageToMemory(Image image, const char * fileType, int * fileSize) -
ExportMesh(Mesh mesh, const char * fileName) -
ExportMeshAsCode(Mesh mesh, const char * fileName) -
ExportWave(Wave wave, const char * fileName) -
ExportWaveAsCode(Wave wave, const char * fileName) -
Fade(Color color, float alpha) -
GenImageCellular(int width, int height, int tileSize) -
GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2) -
GenImageColor(int width, int height, Color color) -
GenImageFontAtlas(const GlyphInfo * glyphs, Rectangle ** glyphRecs, int glyphCount, int fontSize, int padding, int packMethod) -
GenImageGradientLinear(int width, int height, int direction, Color start, Color end) -
GenImageGradientRadial(int width, int height, float density, Color inner, Color outer) -
GenImageGradientSquare(int width, int height, float density, Color inner, Color outer) -
GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale) -
GenImageText(int width, int height, const char * text) -
GenImageWhiteNoise(int width, int height, float factor) -
GenMeshCone(float radius, float height, int slices) -
GenMeshCube(float width, float height, float length) -
GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) -
GenMeshCylinder(float radius, float height, int slices) -
GenMeshHeightmap(Image heightmap, Vector3 size) -
GenMeshHemiSphere(float radius, int rings, int slices) -
GenMeshKnot(float radius, float size, int radSeg, int sides) -
GenMeshPlane(float width, float length, int resX, int resZ) -
GenMeshPoly(int sides, float radius) -
GenMeshSphere(float radius, int rings, int slices) -
GenMeshTangents(Mesh * mesh) -
GenMeshTorus(float radius, float size, int radSeg, int sides) -
GenTextureMipmaps(Texture2D * texture) -
GetApplicationDirectory() -
GetCameraMatrix(Camera camera) -
GetCameraMatrix2D(Camera2D camera) -
GetCharPressed() -
GetClipboardImage() -
GetClipboardText() -
GetCodepoint(const char * text, int * codepointSize) -
GetCodepointCount(const char * text) -
GetCodepointNext(const char * text, int * codepointSize) -
GetCodepointPrevious(const char * text, int * codepointSize) -
GetCollisionRec(Rectangle rec1, Rectangle rec2) -
GetColor(unsigned int hexValue) -
GetCurrentMonitor() -
GetDirectoryPath(const char * filePath) -
GetFileExtension(const char * fileName) -
GetFileLength(const char * fileName) -
GetFileModTime(const char * fileName) -
GetFileName(const char * filePath) -
GetFileNameWithoutExt(const char * filePath) -
GetFontDefault() -
GetFPS() -
GetFrameTime() -
GetGamepadAxisCount(int gamepad) -
GetGamepadAxisMovement(int gamepad, int axis) -
GetGamepadButtonPressed() -
GetGamepadName(int gamepad) -
GetGestureDetected() -
GetGestureDragAngle() -
GetGestureDragVector() -
GetGestureHoldDuration() -
GetGesturePinchAngle() -
GetGesturePinchVector() -
GetGlyphAtlasRec(Font font, int codepoint) -
GetGlyphIndex(Font font, int codepoint) -
GetGlyphInfo(Font font, int codepoint) -
GetImageAlphaBorder(Image image, float threshold) -
GetImageColor(Image image, int x, int y) -
GetKeyPressed() -
GetMasterVolume() -
GetMeshBoundingBox(Mesh mesh) -
GetModelBoundingBox(Model model) -
GetMonitorCount() -
GetMonitorHeight(int monitor) -
GetMonitorName(int monitor) -
GetMonitorPhysicalHeight(int monitor) -
GetMonitorPhysicalWidth(int monitor) -
GetMonitorPosition(int monitor) -
GetMonitorRefreshRate(int monitor) -
GetMonitorWidth(int monitor) -
GetMouseDelta() -
GetMousePosition() -
GetMouseWheelMove() -
GetMouseWheelMoveV() -
GetMouseX() -
GetMouseY() -
GetMusicTimeLength(Music music) -
GetMusicTimePlayed(Music music) -
GetPixelColor(void * srcPtr, int format) -
GetPixelDataSize(int width, int height, int format) -
GetPrevDirectoryPath(const char * dirPath) -
GetRandomValue(int min, int max) -
GetRayCollisionBox(Ray ray, BoundingBox box) -
GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform) -
GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4) -
GetRayCollisionSphere(Ray ray, Vector3 center, float radius) -
GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) -
GetRenderHeight() -
GetRenderWidth() -
GetScreenHeight() -
GetScreenToWorld2D(Vector2 position, Camera2D camera) -
GetScreenToWorldRay(Vector2 position, Camera camera) -
GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height) -
GetScreenWidth() -
GetShaderLocation(Shader shader, const char * uniformName) -
GetShaderLocationAttrib(Shader shader, const char * attribName) -
GetShapesTexture() -
GetShapesTextureRectangle() -
GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t) -
GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t) -
GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t) -
GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t) -
GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t) -
GetTime() -
GetTouchPointCount() -
GetTouchPointId(int index) -
GetTouchPosition(int index) -
GetTouchX() -
GetTouchY() -
GetWindowHandle() -
GetWindowPosition() -
GetWindowScaleDPI() -
GetWorkingDirectory() -
GetWorldToScreen(Vector3 position, Camera camera) -
GetWorldToScreen2D(Vector2 position, Camera2D camera) -
GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height) -
HideCursor() -
ImageAlphaClear(Image * image, Color color, float threshold) -
ImageAlphaCrop(Image * image, float threshold) -
ImageAlphaMask(Image * image, Image alphaMask) -
ImageAlphaPremultiply(Image * image) -
ImageBlurGaussian(Image * image, int blurSize) -
ImageClearBackground(Image * dst, Color color) -
ImageColorBrightness(Image * image, int brightness) -
ImageColorContrast(Image * image, float contrast) -
ImageColorGrayscale(Image * image) -
ImageColorInvert(Image * image) -
ImageColorReplace(Image * image, Color color, Color replace) -
ImageColorTint(Image * image, Color color) -
ImageCopy(Image image) -
ImageCrop(Image * image, Rectangle crop) -
ImageDither(Image * image, int rBpp, int gBpp, int bBpp, int aBpp) -
ImageDraw(Image * dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint) -
ImageDrawCircle(Image * dst, int centerX, int centerY, int radius, Color color) -
ImageDrawCircleLines(Image * dst, int centerX, int centerY, int radius, Color color) -
ImageDrawCircleLinesV(Image * dst, Vector2 center, int radius, Color color) -
ImageDrawCircleV(Image * dst, Vector2 center, int radius, Color color) -
ImageDrawLine(Image * dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color) -
ImageDrawLineEx(Image * dst, Vector2 start, Vector2 end, int thick, Color color) -
ImageDrawLineV(Image * dst, Vector2 start, Vector2 end, Color color) -
ImageDrawPixel(Image * dst, int posX, int posY, Color color) -
ImageDrawPixelV(Image * dst, Vector2 position, Color color) -
ImageDrawRectangle(Image * dst, int posX, int posY, int width, int height, Color color) -
ImageDrawRectangleLines(Image * dst, Rectangle rec, int thick, Color color) -
ImageDrawRectangleRec(Image * dst, Rectangle rec, Color color) -
ImageDrawRectangleV(Image * dst, Vector2 position, Vector2 size, Color color) -
ImageDrawText(Image * dst, const char * text, int posX, int posY, int fontSize, Color color) -
ImageDrawTextEx(Image * dst, Font font, const char * text, Vector2 position, float fontSize, float spacing, Color tint) -
ImageDrawTriangle(Image * dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color) -
ImageDrawTriangleEx(Image * dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3) -
ImageDrawTriangleFan(Image * dst, Vector2 * points, int pointCount, Color color) -
ImageDrawTriangleLines(Image * dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color) -
ImageDrawTriangleStrip(Image * dst, Vector2 * points, int pointCount, Color color) -
ImageFlipHorizontal(Image * image) -
ImageFlipVertical(Image * image) -
ImageFormat(Image * image, int newFormat) -
ImageFromChannel(Image image, int selectedChannel) -
ImageFromImage(Image image, Rectangle rec) -
ImageKernelConvolution(Image * image, const float * kernel, int kernelSize) -
ImageMipmaps(Image * image) -
ImageResize(Image * image, int newWidth, int newHeight) -
ImageResizeCanvas(Image * image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill) -
ImageResizeNN(Image * image, int newWidth, int newHeight) -
ImageRotate(Image * image, int degrees) -
ImageRotateCCW(Image * image) -
ImageRotateCW(Image * image) -
ImageText(const char * text, int fontSize, Color color) -
ImageTextEx(Font font, const char * text, float fontSize, float spacing, Color tint) -
ImageToPOT(Image * image, Color fill) -
InitAudioDevice() -
IsAudioDeviceReady() -
IsAudioStreamPlaying(AudioStream stream) -
IsAudioStreamProcessed(AudioStream stream) -
IsAudioStreamValid(AudioStream stream) -
IsCursorHidden() -
IsCursorOnScreen() -
IsFileDropped() -
IsFileExtension(const char * fileName, const char * ext) -
IsFileNameValid(const char * fileName) -
IsFontValid(Font font) -
IsGamepadAvailable(int gamepad) -
IsGamepadButtonDown(int gamepad, int button) -
IsGamepadButtonPressed(int gamepad, int button) -
IsGamepadButtonReleased(int gamepad, int button) -
IsGamepadButtonUp(int gamepad, int button) -
IsGestureDetected(unsigned int gesture) -
IsImageValid(Image image) -
IsKeyDown(int key) -
IsKeyPressed(int key) -
IsKeyPressedRepeat(int key) -
IsKeyReleased(int key) -
IsKeyUp(int key) -
IsMaterialValid(Material material) -
IsModelAnimationValid(Model model, ModelAnimation anim) -
IsModelValid(Model model) -
IsMouseButtonDown(int button) -
IsMouseButtonPressed(int button) -
IsMouseButtonReleased(int button) -
IsMouseButtonUp(int button) -
IsMusicStreamPlaying(Music music) -
IsMusicValid(Music music) -
IsPathFile(const char * path) -
IsRenderTextureValid(RenderTexture2D target) -
IsShaderValid(Shader shader) -
IsSoundPlaying(Sound sound) -
IsSoundValid(Sound sound) -
IsTextureValid(Texture2D texture) -
IsWaveValid(Wave wave) -
IsWindowFocused() -
IsWindowFullscreen() -
IsWindowHidden() -
IsWindowMaximized() -
IsWindowMinimized() -
IsWindowReady() -
IsWindowResized() -
IsWindowState(unsigned int flag) -
LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels) -
LoadAutomationEventList(const char * fileName) -
LoadCodepoints(const char * text, int * count) -
LoadDirectoryFiles(const char * dirPath) -
LoadDirectoryFilesEx(const char * basePath, const char * filter, bool scanSubdirs) -
LoadDroppedFiles() -
LoadFileData(const char * fileName, int * dataSize) -
LoadFileText(const char * fileName) -
LoadFont(const char * fileName) -
LoadFontData(const unsigned char * fileData, int dataSize, int fontSize, int * codepoints, int codepointCount, int type) -
LoadFontEx(const char * fileName, int fontSize, int * codepoints, int codepointCount) -
LoadFontFromImage(Image image, Color key, int firstChar) -
LoadFontFromMemory(const char * fileType, const unsigned char * fileData, int dataSize, int fontSize, int * codepoints, int codepointCount) -
LoadImage(const char * fileName) -
LoadImageAnim(const char * fileName, int * frames) -
LoadImageAnimFromMemory(const char * fileType, const unsigned char * fileData, int dataSize, int * frames) -
LoadImageColors(Image image) -
LoadImageFromMemory(const char * fileType, const unsigned char * fileData, int dataSize) -
LoadImageFromScreen() -
LoadImageFromTexture(Texture2D texture) -
LoadImagePalette(Image image, int maxPaletteSize, int * colorCount) -
LoadImageRaw(const char * fileName, int width, int height, int format, int headerSize) -
LoadMaterialDefault() -
LoadMaterials(const char * fileName, int * materialCount) -
LoadModel(const char * fileName) -
LoadModelAnimations(const char * fileName, int * animCount) -
LoadModelFromMesh(Mesh mesh) -
LoadMusicStream(const char * fileName) -
LoadMusicStreamFromMemory(const char * fileType, const unsigned char * data, int dataSize) -
LoadRandomSequence(unsigned int count, int min, int max) -
LoadRenderTexture(int width, int height) -
LoadShader(const char * vsFileName, const char * fsFileName) -
LoadShaderFromMemory(const char * vsCode, const char * fsCode) -
LoadSound(const char * fileName) -
LoadSoundAlias(Sound source) -
LoadSoundFromWave(Wave wave) -
LoadTexture(const char * fileName) -
LoadTextureCubemap(Image image, int layout) -
LoadTextureFromImage(Image image) -
LoadUTF8(const int * codepoints, int length) -
LoadVrStereoConfig(VrDeviceInfo device) -
LoadWave(const char * fileName) -
LoadWaveFromMemory(const char * fileType, const unsigned char * fileData, int dataSize) -
LoadWaveSamples(Wave wave) -
MakeDirectory(const char * dirPath) -
MaximizeWindow() -
MeasureText(const char * text, int fontSize) -
MeasureTextEx(Font font, const char * text, float fontSize, float spacing) -
MemAlloc(unsigned int size) -
MemFree(void * ptr) -
MemRealloc(void * ptr, unsigned int size) -
MinimizeWindow() -
OpenURL(const char * url) -
PauseAudioStream(AudioStream stream) -
PauseMusicStream(Music music) -
PauseSound(Sound sound) -
PlayAudioStream(AudioStream stream) -
PlayAutomationEvent(AutomationEvent event) -
PlayMusicStream(Music music) -
PlaySound(Sound sound) -
PollInputEvents() -
RestoreWindow() -
ResumeAudioStream(AudioStream stream) -
ResumeMusicStream(Music music) -
ResumeSound(Sound sound) -
SaveFileData(const char * fileName, void * data, int dataSize) -
SaveFileText(const char * fileName, char * text) -
SeekMusicStream(Music music, float position) -
SetAudioStreamBufferSizeDefault(int size) -
SetAudioStreamCallback(AudioStream stream, AudioCallback callback) -
SetAudioStreamPan(AudioStream stream, float pan) -
SetAudioStreamPitch(AudioStream stream, float pitch) -
SetAudioStreamVolume(AudioStream stream, float volume) -
SetAutomationEventBaseFrame(int frame) -
SetAutomationEventList(AutomationEventList * list) -
SetClipboardText(const char * text) -
SetConfigFlags(unsigned int flags) -
SetExitKey(int key) -
SetGamepadMappings(const char * mappings) -
SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) -
SetGesturesEnabled(unsigned int flags) -
SetLoadFileDataCallback(LoadFileDataCallback callback) -
SetLoadFileTextCallback(LoadFileTextCallback callback) -
SetMasterVolume(float volume) -
SetMaterialTexture(Material * material, int mapType, Texture2D texture) -
SetModelMeshMaterial(Model * model, int meshId, int materialId) -
SetMouseCursor(int cursor) -
SetMouseOffset(int offsetX, int offsetY) -
SetMousePosition(int x, int y) -
SetMouseScale(float scaleX, float scaleY) -
SetMusicPan(Music music, float pan) -
SetMusicPitch(Music music, float pitch) -
SetMusicVolume(Music music, float volume) -
SetPixelColor(void * dstPtr, Color color, int format) -
SetRandomSeed(unsigned int seed) -
SetSaveFileDataCallback(SaveFileDataCallback callback) -
SetSaveFileTextCallback(SaveFileTextCallback callback) -
SetShaderValue(Shader shader, int locIndex, const void * value, int uniformType) -
SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat) -
SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) -
SetShaderValueV(Shader shader, int locIndex, const void * value, int uniformType, int count) -
SetShapesTexture(Texture2D texture, Rectangle source) -
SetSoundPan(Sound sound, float pan) -
SetSoundPitch(Sound sound, float pitch) -
SetSoundVolume(Sound sound, float volume) -
SetTextLineSpacing(int spacing) -
SetTextureFilter(Texture2D texture, int filter) -
SetTextureWrap(Texture2D texture, int wrap) -
SetTraceLogCallback(TraceLogCallback callback) -
SetTraceLogLevel(int logLevel) -
SetWindowFocused() -
SetWindowIcon(Image image) -
SetWindowIcons(Image * images, int count) -
SetWindowMaxSize(int width, int height) -
SetWindowMinSize(int width, int height) -
SetWindowMonitor(int monitor) -
SetWindowOpacity(float opacity) -
SetWindowPosition(int x, int y) -
SetWindowSize(int width, int height) -
SetWindowState(unsigned int flags) -
SetWindowTitle(const char * title) -
ShowCursor() -
StartAutomationEventRecording() -
StopAudioStream(AudioStream stream) -
StopAutomationEventRecording() -
StopMusicStream(Music music) -
StopSound(Sound sound) -
SwapScreenBuffer() -
TakeScreenshot(const char * fileName) -
TextAppend(char * text, const char * append, int * position) -
TextCopy(char * dst, const char * src) -
TextFindIndex(const char * text, const char * find) -
TextInsert(const char * text, const char * insert, int position) -
TextIsEqual(const char * text1, const char * text2) -
TextJoin(const char ** textList, int count, const char * delimiter) -
TextLength(const char * text) -
TextReplace(const char * text, const char * replace, const char * by) -
TextSplit(const char * text, char delimiter, int * count) -
TextSubtext(const char * text, int position, int length) -
TextToCamel(const char * text) -
TextToFloat(const char * text) -
TextToInteger(const char * text) -
TextToLower(const char * text) -
TextToPascal(const char * text) -
TextToSnake(const char * text) -
TextToUpper(const char * text) -
ToggleBorderlessWindowed() -
ToggleFullscreen() -
UnloadAudioStream(AudioStream stream) -
UnloadAutomationEventList(AutomationEventList list) -
UnloadCodepoints(int * codepoints) -
UnloadDirectoryFiles(FilePathList files) -
UnloadDroppedFiles(FilePathList files) -
UnloadFileData(unsigned char * data) -
UnloadFileText(char * text) -
UnloadFont(Font font) -
UnloadFontData(GlyphInfo * glyphs, int glyphCount) -
UnloadImage(Image image) -
UnloadImageColors(Color * colors) -
UnloadImagePalette(Color * colors) -
UnloadMaterial(Material material) -
UnloadMesh(Mesh mesh) -
UnloadModel(Model model) -
UnloadModelAnimation(ModelAnimation anim) -
UnloadModelAnimations(ModelAnimation * animations, int animCount) -
UnloadMusicStream(Music music) -
UnloadRandomSequence(int * sequence) -
UnloadRenderTexture(RenderTexture2D target) -
UnloadShader(Shader shader) -
UnloadSound(Sound sound) -
UnloadSoundAlias(Sound alias) -
UnloadTexture(Texture2D texture) -
UnloadUTF8(char * text) -
UnloadVrStereoConfig(VrStereoConfig config) -
UnloadWave(Wave wave) -
UnloadWaveSamples(float * samples) -
UpdateAudioStream(AudioStream stream, const void * data, int frameCount) -
UpdateCamera(Camera * camera, int mode) -
UpdateCameraPro(Camera * camera, Vector3 movement, Vector3 rotation, float zoom) -
UpdateMeshBuffer(Mesh mesh, int index, const void * data, int dataSize, int offset) -
UpdateModelAnimation(Model model, ModelAnimation anim, int frame) -
UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame) -
UpdateMusicStream(Music music) -
UpdateSound(Sound sound, const void * data, int sampleCount) -
UpdateTexture(Texture2D texture, const void * pixels) -
UpdateTextureRec(Texture2D texture, Rectangle rec, const void * pixels) -
UploadMesh(Mesh * mesh, bool dynamic) -
WaitTime(double seconds) -
WaveCopy(Wave wave) -
WaveCrop(Wave * wave, int initFrame, int finalFrame) -
WaveFormat(Wave * wave, int sampleRate, int sampleSize, int channels)
- Lingua principale
- C
- Stelle
- 1
- Fork
- 0
- Metriche di merge delle PR
- Nessuna PR unita negli ultimi 30g
Preparare l'ambiente
Questo progetto non fornisce container di sviluppo, Dockerfile né guida per i contributori, quindi l'ambiente è a tuo carico: parti dal suo README e consulta la nostra guida al primo contributo per i passaggi generali.
Come iniziare
- Leggi tutta la issue e poi la guida ai contributi del progetto.
- Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
- Fai un fork del repository e lavora su un branch.
- Apri una pull request che faccia riferimento al numero della issue.
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