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Rotate tool (E), object and world space

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#35 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub

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Valutazione

Difficoltà
5/5
Tempo stimato
Più di una settimana
Idoneità per principianti
12/100
Tipo di issue
Funzionalità
Chiarezza
Abbastanza chiara
Stato di attività
Attiva
Stack tecnologico
rust

Direzione di ricerca

Start in src/app.rs, where the Rotate tool is currently disabled alongside Move and Scale, and read the approved manipulation code path that Move uses. This issue depends on two other issues (manipulation generalization and absent-leaf refusal), so resolve those first. Done means the Rotate tool, Object/World selector and numeric field work with one drag per history entry, the listed tests pass, and .project-docs/mcp.md is updated.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

area/selection area/viewport type/feature

Problem

Rotate is a disabled button; no E shortcut or rotation manipulator.

Current behavior

src/app.rs disables all three transform tools until Move; Rotate not implemented. Approved plan scope is an object-space single-object channel edit.

Expected behavior

Rotate rings (front half pick, nearest-segment pick, edge-on degenerate), Object/World selector, numeric field, one drag as one history entry, gimbal refusal near |cos y| < 1e-6, Euler flip handling and exact restore on drag-out-and-back. Refuse nonzero pivot, non-xyz rotate order, rotateAxis, shear, joint orient. Docs: https://help.autodesk.com/cloudhelp/2026/ENU/Maya-Basics/files/GUID-169906C5-CBC4-45CD-8DFB-F716D51D6168.htm (rotate objects), https://help.autodesk.com/cloudhelp/2026/ENU/Maya-Basics/files/GUID-C2D0F80C-812B-465D-A634-DB6ECFABFCB3.htm (Rotate Tool settings).

Acceptance criteria

  • Depends on the manipulation generalization and the absent-leaf refusal issues.
  • Tests: rotateY=120 deg, rotateX=720 deg, NaN/inf/1e308, property round trip.
  • Unimplemented controls stay visibly disabled with a reason; no dummy tools or controls.
  • MCP coverage in the same change: implemented operations and relevant state exposed with synchronized tool schemas, real Editor protocol tests (scene token, draft, modal, close and busy guards) and updates to .project-docs/mcp.md and its coverage inventory.
  • Native visual check of the real window (screenshot reviewed), not only headless tests.
  • Tests cover malformed, empty, boundary and failure cases; failed operations preserve the baseline.
  • No parity claim without comparison against the pinned Maya reference (#5); unverified constants are documented as provisional.
Lingua principale
Rust
Stelle
4
Fork
2
Merge medio
2h 44m
PR unite (30g)
59

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Come iniziare

  1. Leggi tutta la issue e poi la guida ai contributi del progetto.
  2. Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
  3. Fai un fork del repository e lavora su un branch.
  4. Apri una pull request che faccia riferimento al numero della issue.

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