False “Invalid mesh topology” warning on the final valid face in `computeSmoothNormals`
Nessuno ha ancora preso questa issue.
Valutazione
- Difficoltà
- 2/5
- Tempo stimato
- 1-3 ore
- Idoneità per principianti
- 74/100
- Tipo di issue
- Bug
- Chiarezza
- Specificata chiaramente
- Stato di attività
- Tranquilla
- Stack tecnologico
- cpp
- Ambito
- computer-graphics
Direzione di ricerca
Inizia in utils/src/geometry.cpp, in computeSmoothNormals, e riproduci l'avviso con l'asset UtahTeapot.usd fissato dal commit usando usdconvert.exe. Controlla la condizione al contorno della faccia finale e aggiungi una copertura di regressione per una mesh il cui conteggio delle facce termina esattamente alla lunghezza dell'array degli indici. Il lavoro è completato quando tutte le facce vengono elaborate senza un avviso di topologia non valida.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Descrizione
Hi Everyone, I found an issue while building a cli tool around around what this repo offers.
Description
When exporting a valid USD mesh to STL, glTF, or GLB using Adobe USD File Format Plugins 2026.07, the exporter emits the following warning:
Invalid mesh topology: offset 4944 into indices for face 1235 is larger than total indices 4944
The source mesh topology is valid:
Faces: 1236
Sum of faceVertexCounts: 4944
Number of faceVertexIndices: 4944
Therefore:
sum(faceVertexCounts) == faceVertexIndices.size()
The warning occurs while processing the final face, where the calculated exclusive end offset is exactly equal to the total number of indices.
The export still completes successfully with exit code 0, but the normal-generation loop appears to stop before processing the final face.
Reproduction asset
The issue reproduces using the unmodified Utah Teapot USD asset from the ASWF USD Assets Working Group repository.
The asset is provided under the Public Domain/CC0 license.
- [Commit-pinned UtahTeapot.usd](https://github.com/usd-wg/assets/blob/0cfdafe7ed4b9507a215553f614e63882907074e/full_assets/Teapot/geo/UtahTeapot.usd)
- [Raw UtahTeapot.usd download](https://raw.githubusercontent.com/usd-wg/assets/0cfdafe7ed4b9507a215553f614e63882907074e/full_assets/Teapot/geo/UtahTeapot.usd)
- [Teapot asset directory](https://github.com/usd-wg/assets/tree/0cfdafe7ed4b9507a215553f614e63882907074e/full_assets/Teapot)
- [Asset README and license information](https://github.com/usd-wg/assets/blob/0cfdafe7ed4b9507a215553f614e63882907074e/full_assets/Teapot/README.md)
- [Upstream asset commit](https://github.com/usd-wg/assets/commit/0cfdafe7ed4b9507a215553f614e63882907074e)
No modifications to the upstream USD file are required to reproduce the warning.
Steps to reproduce
Download the commit-pinned UtahTeapot.usd file and export it to STL:
usdconvert.exe UtahTeapot.usd -o UtahTeapot.stl
The same warning can also be reproduced when exporting to glTF or GLB:
usdconvert.exe UtahTeapot.usd -o UtahTeapot.gltf
usdconvert.exe UtahTeapot.usd -o UtahTeapot.glb
Actual result
The export completes with exit code 0, but emits:
Warning: in computeSmoothNormals at line 762 of utils/src/geometry.cpp
-- Invalid mesh topology: offset 4944 into indices for face 1235 is larger than total indices 4944
The warning is produced for STL, glTF, and GLB exports.
FBX and OBJ exports of the same source mesh complete without this warning.
Expected result
- The mesh should not be reported as having invalid topology.
- The final face should be included in smooth-normal generation.
- No topology warning should be emitted when the exclusive end offset is exactly equal to the total number of indices.
Suspected cause
The current implementation in utils/src/geometry.cpp contains the following condition:
if ((size_t)(faceVertexIndex + numFaceVertices) >= totalNumFaceVertices) {
TF_WARN(
"Invalid mesh topology: offset %d into indices for face %zu is larger than "
"total indices %zu",
faceVertexIndex + numFaceVertices,
faceIdx,
totalNumFaceVertices);
break;
}
For the final valid face:
faceVertexIndex + numFaceVertices == totalNumFaceVertices
This equality is valid because the calculated value is the exclusive end offset.
The condition appears to reject a valid final face because it uses >=.
A possible correction would be:
if ((size_t)(faceVertexIndex + numFaceVertices) > totalNumFaceVertices) {
The warning text also says the offset is “larger than” the total number of indices, although in this reproduction the two values are equal.
Potential impact
Because the function calls break, normal generation stops before the final face is processed.
Although the export succeeds, the last face may receive incomplete or incorrect generated normal data.
Environment
OS: Windows 10 x64
Adobe USD File Format Plugins: 2026.07
OpenUSD: 25.11
Affected exports: STL, glTF, GLB
Source mesh faces: 1236
Sum of faceVertexCounts: 4944
faceVertexIndices count: 4944
Suggested regression test
Add a valid mesh where the final face ends exactly at the end of the index array:
sum(mesh.faces) == mesh.indices.size()
Verify that:
computeSmoothNormalsprocesses every face.- No invalid-topology warning is emitted.
- The generated normals include the final face.
Existing-issue search
I searched the repository’s open and closed issues and pull requests for:
- the exact warning text
computeSmoothNormalsfaceVertexIndexfaceVertexIndicestotalNumFaceVertices- mesh topology and normal-generation issues
- related STL and glTF reports
I did not find an existing report for this final-face boundary condition.
- Lingua principale
- C++
- Stelle
- 396
- Fork
- 42
- Metriche di merge delle PR
- Nessuna PR unita negli ultimi 30g
Guida per i contributori
Apri la guida per i contributori
Come iniziare
- Leggi tutta la issue e poi la guida ai contributi del progetto.
- Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
- Fai un fork del repository e lavora su un branch.
- Apri una pull request che faccia riferimento al numero della issue.
Altre issue di adobe/USD-Fileformat-plugins
-
Use system eigen Aperta
Difficoltà 3/5 1-2 giorni Idoneità per principianti 68/100
-
Difficoltà 4/5 3-5 giorni Idoneità per principianti 55/100
adobe/USD-Fileformat-plugins#80 · 1 commento ·
-
Emissive texture not working Aperta
Difficoltà 4/5 3-5 giorni Idoneità per principianti 35/100
-
Difficoltà 1/5 Meno di un'ora Idoneità per principianti 50/100
-
Difficoltà 5/5 Più di una settimana Idoneità per principianti 15/100
Tutte le issue di adobe/USD-Fileformat-plugins
Issue simili
-
Difficoltà 1/5 Meno di un'ora Idoneità per principianti 90/100
AXERA-TECH/ax-llm#77 ·
-
Difficoltà 1/5 Meno di un'ora Idoneità per principianti 90/100
games-on-whales/wolf#509 ·
-
Difficoltà 2/5 1-3 ore Idoneità per principianti 74/100
-
bug-unconfirmed
Difficoltà 2/5 1-3 ore Idoneità per principianti 76/100
-
Difficoltà 2/5 1-3 ore Idoneità per principianti 74/100
NVIDIA/cuda-samples#453 ·