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SpaceShooter DynamicInvoke error while playing

Aperta
#68 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub

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Valutazione

Difficoltà
4/5
Tempo stimato
3-5 giorni
Idoneità per principianti
25/100
Tipo di issue
Bug
Chiarezza
Da chiarire
Stato di attività
Ferma
Stack tecnologico
csharp, unity
Ambito
game-dev

Direzione di ricerca

Reproduce the failure by opening the SpaceShooter sample in Unity 2021.2.5f1 and playing the bootstrap scene. Start with the stack trace locations in AssetDatabaseProvider.cs and DelayedActionManager.cs from Addressables 1.19.11, then compare the failing asset-load path with the sample setup. Done means the bootstrap scene plays without the repeated DynamicInvoke or NullReferenceException.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

Hi, I am new to Addressables and wanted to try the samples in this repo,
When I tried to open SpaceShooter with unity version 2021.2.5f1 and played the bootstrap scene, after few frames I got the following exception in console:

Exception thrown in DynamicInvoke: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider.LoadAssetAtPath (System.String assetPath, UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle provideHandle) [0x00013] in C:\GitLab\Addressables-Sample\Basic\SpaceShooter\Library\PackageCache\[email protected]\Runtime\ResourceManager\ResourceProviders\AssetDatabaseProvider.cs:46 
  at UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider+InternalOp.LoadImmediate () [0x000c6] in C:\GitLab\Addressables-Sample\Basic\SpaceShooter\Library\PackageCache\[email protected]\Runtime\ResourceManager\ResourceProviders\AssetDatabaseProvider.cs:112 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <00c558282d074245ab3496e2d108079b>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <00c558282d074245ab3496e2d108079b>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00c558282d074245ab3496e2d108079b>:0 
  at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <00c558282d074245ab3496e2d108079b>:0 
  at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <00c558282d074245ab3496e2d108079b>:0 
  at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <00c558282d074245ab3496e2d108079b>:0 
  at UnityEngine.ResourceManagement.Util.DelayedActionManager+DelegateInfo.Invoke () [0x00000] in C:\GitLab\Addressables-Sample\Basic\SpaceShooter\Library\PackageCache\[email protected]\Runtime\ResourceManager\Util\DelayedActionManager.cs:46  5 (target=UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider+InternalOp) InternalOp.LoadImmediate() @7.347976
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at Library/PackageCache/[email protected]/Runtime/ResourceManager/Util/DelayedActionManager.cs:159)

any suggestions to why it would happen? when I click unpause it resume and then thrown again :(

Thanks!

Lingua principale
C#
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Fork
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