Star collector: address playtesting feedback

Aperta
#55 1 commento 0 reazioni 1 assegnatario Vedi su GitHub

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Dal 12/10/2026.

Valutazione

Difficoltà
4/5
Tempo stimato
3-5 giorni
Idoneità per principianti
35/100
Tipo di issue
Funzionalità
Chiarezza
Da chiarire
Stato di attività
Ferma
Stack tecnologico
csharp
Ambito
game-dev

Direzione di ricerca

Start with the star-drop timing and speed logic, then review issue 11 and its linked comment and previous word document for the earlier context. Determine the current starting speed and within-session increments before confirming expectations with David. Done means stars begin faster, increase in larger increments, and produce the requested therapeutic head-velocity bands.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

Carrying on from https://github.com/UCL/AstroBalance/issues/11

Description

Feedback from David:

this plays well, so forget what I was saying about changing the gain. I think the only thing is that we are not achieving the therapeutic head velocities required. So I am talking about the speed of the head moving from one side of the sinusoidal wave on the right to the end of the other wave on the left. So keep everything as it - but the timing of the stars dropping needs to go much faster. Again, we want to encourage three main head peak velocities:
Band A (Intro / familiarisation): 60–90 °/s
Band B (Core vestibular training): 90–130 °/s
Band C (Moderate challenge): 130–180 °/s
So just need to work out the stars drop speed to get close to those parameters.

After asking for clarification:

In terms of star collector - I do really like the function of it getting faster during the game, but perhaps those increases in speed need to come earlier to encourage the child to move their head within a therapeutic zone for longer - at the moment you are moving your head at a subthreshold velocity for too long. What is it set to now, before the stars start to increase in speed? We probably need to cut the requirements before it starts getting faster, and have greater increases in speed, to achieve the therapeutic goals. 

(also see comment on the previous issue for a link to the previous word doc)

Definition of Done
  • increase star speed, so we are achieving the right head velocities
  • Keep speed increase within a game session, but start faster + increase in larger increments. Clarify with David what increases are expected between games also?
Lingua principale
C#
Stelle
1
Fork
1
Metriche di merge delle PR
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