[Compatibility] Preserve vanilla render distance with Doden’s Landscapes

Chiusa
#176 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub

I maintainer di solito rispondono entro 1 giorno

Nessuno ha ancora preso questa issue.

Valutazione

Difficoltà
4/5
Tempo stimato
3-5 giorni
Idoneità per principianti
38/100
Tipo di issue
Bug
Chiarezza
Abbastanza chiara
Stato di attività
Attiva
Stack tecnologico
csharp
Ambito
performance

Direzione di ricerca

Start by reproducing on Vintage Story 1.22.7 with Optimum and Doden’s Landscapes, then compare against Optimum alone and vanilla. Record the render distance, mod versions, and client log, and trace whether LOD, chunk culling, or a mod interaction shortens terrain visibility. Done means preserving the configured vanilla distance or documenting a limitation and preventing the rendering issue from disconnecting the client.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

bug compatibility complexity: hard rendering

Report

A Vintage Story player reported multiplayer disconnects while using Optimum with Doden's Landscapes, an LOD terrain mod. The report says vanilla terrain does not render to the selected view distance when Optimum is active. The user disabled Doden's Landscapes to check whether that mod alone caused the behavior and still observed the problem. They tested with Vintage Story 1.22.7 and few other mods.

Source: Optimum ModDB comment.

Expected behavior

Optimum should preserve the configured vanilla terrain render distance. If its LOD or chunk visibility logic intentionally changes that distance, it should not cause a client to disconnect from a world.

Actual behavior

The reported visible terrain range is shorter than the configured vanilla distance, and the player's world connection is reportedly lost during the same setup.

Investigation and acceptance criteria

  • Reproduce on Vintage Story 1.22.7 with Optimum and Doden's Landscapes, then compare with Optimum alone and vanilla.
  • Record the render-distance setting, Optimum release, Doden's Landscapes version, client log, and whether disconnects recur when terrain visibility is corrected.
  • Identify whether the difference comes from Optimum's LOD, chunk culling, or a mod interaction.
  • Preserve the configured vanilla view distance, or document a deliberate limitation and prevent the rendering issue from disconnecting the client.
Lingua principale
C#
Stelle
22
Fork
4
Merge medio
30m
PR unite (30g)
188

Preparare l'ambiente

Come iniziare

  1. Leggi tutta la issue e poi la guida ai contributi del progetto.
  2. Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
  3. Fai un fork del repository e lavora su un branch.
  4. Apri una pull request che faccia riferimento al numero della issue.

Altre issue di StratumServer/Optimum

Tutte le issue di StratumServer/Optimum

Issue simili

Altre issue su C#

Ricevi le nuove issue nella tua casella

Un breve riepilogo di issue GitHub adatte ai principianti.