Game-text translation editor as a Lua mod

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
html, lua, sqlite
Domain
tooling

Research direction

The editor is described as in progress, with separate core changes tracked in PRs #2593, #2594, #2613, #2614, #2585 and #2604. Start by reading those PRs to understand the SQLite, HTML, text table, file viewer, and Lua web-handler pieces, then locate the editor work. Done means translators can edit game text, preview it in-game, and use the built-in web server; the shared remote backend is a separate, unstarted effort.

Written by the indexing model from the issue text.

Description

A game-text translation editor that runs inside Redux as a Lua mod: translators edit lines in a table backed by a local database, preview them in-game, and can work from a browser through the built-in web server. It is meant for people who are not programmers, possibly several of them on one game at once.

The pieces that need core changes are up as separate PRs: #2593 and #2594 (PCSX.SQLite), #2613 and #2614 (PCSX.Html), #2585 (PCSX.TextTable and a text file viewer), #2604 (request bodies for Lua web handlers). The editor itself is in progress; a shared remote backend for several translators is not started.

Dominant language
C++
Stars
1k
Forks
158
PR merge metrics
No merged PRs in 30d

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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