Game-text translation editor as a Lua mod
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
Research direction
The editor is described as in progress, with separate core changes tracked in PRs #2593, #2594, #2613, #2614, #2585 and #2604. Start by reading those PRs to understand the SQLite, HTML, text table, file viewer, and Lua web-handler pieces, then locate the editor work. Done means translators can edit game text, preview it in-game, and use the built-in web server; the shared remote backend is a separate, unstarted effort.
Written by the indexing model from the issue text.
Description
A game-text translation editor that runs inside Redux as a Lua mod: translators edit lines in a table backed by a local database, preview them in-game, and can work from a browser through the built-in web server. It is meant for people who are not programmers, possibly several of them on one game at once.
The pieces that need core changes are up as separate PRs: #2593 and #2594 (PCSX.SQLite), #2613 and #2614 (PCSX.Html), #2585 (PCSX.TextTable and a text file viewer), #2604 (request bodies for Lua web handlers). The editor itself is in progress; a shared remote backend for several translators is not started.
- Dominant language
- C++
- Stars
- 1k
- Forks
- 158
- PR merge metrics
- No merged PRs in 30d
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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