Play Games Services Server-Side API Access sample
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- node.js
- Domain
- api, authentication, cloud
Research direction
Start with the linked Play Games Services offline-access documentation and the Node.js client-library authorization flow. Trace how the server auth code is exchanged before calling applications.verify(); done means the Cloud Run service can verify the player without returning Invalid Credentials.
Written by the indexing model from the issue text.
Description
I'm trying to implement the Java example shown here with Nodejs using the client libraries. My server runs as a Cloud Run Service. I've tried several variations of the samples shown here, but they all ended up Invalid Credentials error.
Required credentials are all set up in Play Console, the Android client can login to Games Services, can get the authCode as shown here, pass that code to server, and I could not figure out how to proceed after that. I just want to verify this player on the server, calling applications.verify() method.
- Dominant language
- TypeScript
- Stars
- 12.3k
- Forks
- 2k
- Avg merge
- 3d 10h
- Merged PRs (30d)
- 9
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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