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Zero-copy display-buffer import for GPU rendering to avoid rutabaga_resource_transfer_read CPU readback on custom hypervisor backend

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#183 8 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
35/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Active
Tech stack
cpp

Research direction

Start by tracing the gfxstream path around rutabaga_resource_transfer_read and the display's sanout buffer. Determine whether the custom hypervisor backend exposes an import or shared-memory entry point for GPU rendering. Done means the display buffer can be rendered to without the GPU-to-CPU readback or copy, with performance validated on that backend.

Written by the indexing model from the issue text.

Description

We have successfully run the gfxstream solution on our self-developed hypervisor, but we've found a performance issue. The most severe one is that after the GPU finishes rendering a frame, the rendered data is read back from the GPU into the display's sanout buffer via
"rutabaga_resource_transfer_read", and this incurs significant performance overhead. So I'd like to ask: is there a way to import the display's buffer to the GPU for rendering, achieving memory sharing and avoiding this memory readback/copy?

Dominant language
C++
Stars
60
Forks
41
Avg merge
1d 2h
Merged PRs (30d)
9

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