Dépôts

Dépôts de jamesplease

Six varied methods for drawing grass with a range of use cases.

Dernier commit 3 déc. 2022

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A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.

Dernier commit 15 janv. 2022

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A cel shading effect based on the main shader from Breath of the Wild.

Dernier commit 11 juil. 2021

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A Legend of Zelda: Breath of the Wild-style grass shader

Dernier commit 28 juin 2021

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A Gaussian blur post processing effect for Unity 2021 URP.

Dernier commit 30 mai 2023

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A repository for Godot versions of many of my shaders.

Dernier commit 6 févr. 2024

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A halftone shader created with Shader Graph for use in the Universal Render Pipeline

Dernier commit 27 juil. 2022

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A holographic Shader Graph for Unity URP.

Dernier commit 20 juil. 2020

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A showcase of shader effects to replicate portals in different games.

Dernier commit 19 janv. 2020

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A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.

Dernier commit 27 janv. 2022

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A stylised lava effect which uses a Voronoi pattern as its base.

Dernier commit 13 juin 2023

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A shader effect which cuts a hole in the wall to prevent an object being obstructed.

Dernier commit 24 mars 2021

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fast, modular client-side router

Dernier commit 17 avr. 2016

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A straightforward way to write organized & scaleable CSS

Dernier commit 16 déc. 2013

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A simple JSDom configuration for testing libraries.

Dernier commit 30 août 2016

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Aggregate consecutive segments by their events.

Dernier commit 3 févr. 2015

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Its a small plugin to use icon fonts in Sketch for developers and designers.

Dernier commit 22 sept. 2015

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Given a point and a distance, determine how many periodic values were skipped.

Dernier commit 3 févr. 2015

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A completely customizable framework for building rich text editors. (Currently in beta.)

Dernier commit 27 mai 2021

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A simple sliding menu.

Dernier commit 11 sept. 2013

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