Selector taps miss on a rotated iOS simulator: the tap point is not rotated (REST) or is transposed (CLI)
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Évaluation
- Difficulté
- 4/5
- Temps estimé
- 3-5 jours
- Accessibilité débutants
- 55/100
- Type d'issue
- Bug
- Clarté
- Clairement spécifiée
- Activité
- Active
- Stack technique
- ios, rust
- Domaine
- api, cli, mobile-dev
Piste de recherche
Start with tap_point_from_snapshot in api/accessibility_query.rs:207 and normalize_accessibility_point_for_display in main/tap_target.rs:164, then trace GET /accessibility-point and display rotation state. Verify the mapping for all four quarter turns through both REST and CLI paths, while preserving SpringBoard alert coordinates and repeated REST rotations; finish by confirming selector taps land on the selected element.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Description
Version: simdeck 0.2.0 (82e61b3), Xcode 26.6, iOS 26.5 simulator (iPad Pro 11-inch M5), headless (simctl boot, no video session).
What happens: on a simulator turned to landscape, a selector tap (POST /api/simulators/{udid}/action with {"action":"tap","selector":{...}}) returns ok but lands somewhere else. Raw normalized taps land correctly once the caller rotates the point itself.
Repro:
- Boot an iPad simulator, open any app with a button near a corner (Settings works).
POST .../action {"action":"rotateLeft"}.POST .../action {"action":"tap","selector":{"label":"<that button>"}}→{"ok":true}, and the button is not pressed.
Why: the accessibility tree reports an app's frames in the turned UI, while touches are injected in the unrotated (portrait) screen.
- REST path:
tap_point_from_snapshot(api/accessibility_query.rs:207) normalizes the element centre by the root frame and sends that as the touch point, with no rotation. - CLI path:
normalize_accessibility_point_for_display(main/tap_target.rs:164) swaps x and y when root and display orientation differ. A swap is a mirror, not a rotation, so it is wrong in both landscape directions.
The correct mapping depends on the direction. With u, v the element centre normalized in the turned UI, and the device turned q quarter turns:
| q | touch x | touch y |
|---|---|---|
| 1 | 1 - v |
u |
| 2 | 1 - u |
1 - v |
| 3 | v |
1 - u |
So the swap (v, u) should become (1 - v, u) or (v, 1 - u). The direction cannot be read from the tree: the root frame is identical in both landscape directions. It can be read from GET .../accessibility-point, which hit-tests in unrotated screen points and answers with UI-space frames. Hit-test a known element's centre under each candidate turn, and the one that returns that element is the device's turn. Repeated rotateLeft calls also do not accumulate: each REST call creates a new display bridge whose _deviceRotationDegrees starts at 0, so you cannot reach upside-down portrait through the REST API.
SpringBoard alerts (e.g. "Open in …?") on a turned device report their children in unrotated portrait points under a root whose frame is the turned screen, so those must not be rotated.
We work around this on the client side for now (rotate the point ourselves and send a plain normalized tap). Happy to test a fix.
- Langage dominant
- Rust
- Étoiles
- 150
- Forks
- 14
- Merge moyen
- 1 min
- PR mergées (30 j)
- 1
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