CleverRaven/Cataclysm-DDA
Voir sur GitHubOverhead lights over floors don't look good when surrounding floor tiles are sprited with multitile support in tileset
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#46 028 ouverte le 13 déc. 2020
<Bug>Good First IssueSDL: Tiles / Sound
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Description
Is your feature request related to a problem? Please describe.
When floors are drawn as miltitile sprites with borders (latest Ultica) these borders create visible squares around overhead lights with the same floor in description and thus in background.

Describe the solution you'd like
Not sure if it's worth it, but adding a new https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/JSON_INFO.md#connects_to might work.
Describe alternatives you've considered
Removing multitile support from floors in tileset sprites.