Allow threading for sync `use_effect` calls

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#1,136 0 comentarios 0 reacciones 0 asignados Ver en GitHub

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Evaluación

Dificultad
5/5
Tiempo estimado
Más de una semana
Aptitud para principiantes
35/100
Tipo de issue
Nueva funcionalidad
Claridad
Bastante claro
Estado de actividad
Estancado
Stack tecnológico
python
Área
backend

Línea de trabajo

Start by tracing how sync use_effect calls are handled alongside the ASGI websocket consumer and document the current main-thread behavior. Define whether the default should serialize effects through a single worker, how the proposed threading parameter restores legacy behavior, and whether configurable worker counts are in scope; done requires an agreed design and corresponding coverage.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

priority-2-moderate
Current Situation

Users frequently run into unexpected webserver "freezing" when using sync effects due to Python's single-threaded nature. This is seemingly caused by the ASGI websocket consumer being blocked from receiving/sending data during hook operations. This behavior doesn't seem to match up with equivalent JavaScript server side frameworks.

Proposed Actions

By default we should run all sync effects in a ThreadPoolExecutor(max_workers=1). This effectively runs all sync effects in a background thread. Additionally, by running all effects in the same worker thread (max_workers=1) this implementation is semi-threadsafe (as long as the user didn't start an operation outside of his use_effect call (which they shouldn't have under React-style programming). For operations that must run on the main thread, we need a @use_effect(threading: bool = ...) parameter to switch back to legacy behavior.

We could also consider a reactpy.config.USE_EFFECT_WORKERS=... setting to allow users to modify the value of max_workers.

Lenguaje dominante
Python
Estrellas
8.1k
Forks
332
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