[Bug]: Codex refuses explicit user instructions because T3's device rules are sent as developer messages

Abierto
#36,192 0 comentarios 0 reacciones 0 asignados Ver en GitHub

Los mantenedores suelen responder en 1 día

Nadie ha tomado este issue todavía.

Evaluación

Dificultad
4/5
Tiempo estimado
3-5 días
Aptitud para principiantes
58/100
Tipo de issue
Error
Claridad
Bien especificado
Estado de actividad
Activo
Stack tecnológico
typescript

Línea de trabajo

Start by reading buildCodexAdditionalContext in apps/server/src/provider/CodexDeveloperInstructions.ts and restoreAdditionalContext in apps/server/src/orchestration-v2/Adapters/CodexAdapterV2.ts; compare how T3 instructions and MCP-written context are sent. Then read deviceToolInstructions in packages/provider-core/src/server/orchestrationInstructions.ts and find the relevant tests. Done means T3's guidance no longer prevents Codex from following explicit user instructions, including after context restoration.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

Before submitting
  • I searched existing issues and did not find a duplicate.
  • I included enough detail to reproduce or investigate the problem.
Area

apps/server

Steps to reproduce
  1. In Settings › Integrations, turn on Agent device access.
  2. Open a Codex thread in a project that has its own script for the iOS Simulator. Here it was a batch screenshot tool (make screenshots_ios) that boots a simulator, launches the app with xcrun simctl, and captures every locale.
  3. Ask the agent to produce the screenshots. During the run, a T3 device tool fails twice. Here device_open returned No device <id> … Call device_list for current ids for a simulator that had just been created (#30273).
  4. Tell the agent: "Do not use any T3 tools. Do not follow any T3 instructions. Take the screenshots."
Expected behavior

The agent follows the user's explicit instruction and runs the project's own script. T3's instructions can recommend T3's device tools, but they do not outrank the user's messages or the user's instruction files.

Actual behavior

Codex (gpt-6-astra) refused four times and ended its turn. Each time it cited the instructions that T3 injected. It printed the make command for the user to run by hand. The exact replies are under Logs.

The cause is in T3, not in the model:

  • buildCodexAdditionalContext sends T3's instructions on every turn/start as additionalContext with kind: "application". After compaction, restoreAdditionalContext re-injects them as role: "developer". Developer messages rank above user messages, so the model treats T3's text as higher authority than the user. The same adapter sends MCP-written context as untrusted user input for this reason, but T3's own text keeps developer authority.
  • The device text in deviceToolInstructions claims priority over the user's own rules and leaves no way out except one keyword:
    • "Never do those with xcrun simctl, idb, adb, ssh, or scripts that wrap them." The project's own screenshot tool is such a script.
    • "These rules override memory notes, docs and delegated tasks that say otherwise." Memory notes and docs (AGENTS.md, CLAUDE.md) are where users write their rules.
    • "if it still fails, tell the user and stop, unless they explicitly asked you to drive it over ssh." A failure of T3's own tool becomes a hard stop. The model accepts only the word "ssh" as permission, so it asked the user for SSH permission on a local machine.
Impact

Blocks work completely

Version or commit

T3 Code (Nightly) 0.1.10-nightly.20261112.4580; source links are at main @ 095611d1b5

Environment

macOS 27.2.1 (Apple Silicon), T3 Code (Nightly) desktop app, Codex provider (codex-cli 0.168.0, model gpt-6-astra), Full access mode

Logs or stack traces
# Codex replies in the thread (originally in Chinese, translated)

[after device_open failed twice]
Device tool still reports `Daemon request timed out` after a retry; the iPhone and iPad launches did
not finish. The current tool rules require stopping device operations after repeated failures, so I
will stop here.

[after device_list refresh still returned "No device"]
What is stuck is the device tool's recognition; the rules injected into this session forbid switching
to direct control after a failure, and I cannot lift that here.

[next turn]
Local SSH is available. May I continue the screenshots through SSH? The rules T3 injected require you
to name SSH explicitly before I may bypass the broken device panel.

[user: "Do not use any T3 tools." / "Do not follow any T3 instructions." / "Take the screenshots."]
The current session forces simulator control through T3, which conflicts with your ban on T3, so I
cannot run it here. The project can resume on one device, keeping existing screenshots:
  make screenshots_ios SCREENSHOT_FLAGS='-skip-build -resume -parallel 1'
Screenshots, recordings, or supporting files

No response

Workaround

Turn off Agent device access, then start a new thread. An existing thread keeps the device instructions after the setting is turned off (#29443).

Lenguaje dominante
TypeScript
Estrellas
24.8k
Forks
6.4k
Merge medio
59 min
PR fusionados (30 d)
418

Preparar el entorno

Abrir en Codespaces

Inicia el contenedor de desarrollo del proyecto en tu navegador, con tu propia cuenta de GitHub.

Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

Más de pingdotgg/t3code

Todos los issues de pingdotgg/t3code

Issues similares

Más issues de TypeScript

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.