[BUG] Integrity Violation + AC Issues on Windows
Los mantenedores suelen responder en 3 días
Nadie ha tomado este issue todavía.
Evaluación
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Aptitud para principiantes
- 35/100
Línea de trabajo
Start by reviewing the linked log file and forum thread, then try to reproduce the reported launch failure and anticheat violation on Windows. The report gives steps for the anticheat issue but does not identify a code entry point or a reliably reproducible cause. Done would mean isolating the cause and verifying that both problems no longer occur under the reported conditions.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Describe the bug
Hello there,
I'm reporting it here as well, I did previously on MTA Forums so sorry if I spam or anything but this problem just became a real headache
- Since I downloaded the newest MTA:SA version I encounter these problems, first with "Integrity Violation":
I can't even play the game, or boot the game. I thought that this might be releated to the high usage of my memory, but it ain't. MTA worked without NO PROBLEM in January when I re-installed it for a short period of time, as well the last year on December. Now, this thing pops up preventing me from playing the game. If it has good days - It will let me play, but if it has bad days: No boy, you aren't playing this sh*t. And the most upsetting part is, that I DON'T use any antivirus I only use basic Windows Defender, and I'm not having ANY other software running.
- Another problem is the "anticheat violation" which is also stupid:
This is only happening on private servers, and people will say: Oh just turn of anticheat. I don't want to? This problem NEVER happened on previous MTA versions. It also works randomly - sometimes I can enter my private server / map editor server just fine - nothing happens, but then next day all of the sudden after few minutes - BOOM, AC violation.
I have .ASI mods, but they never affected the game - I only use Silent ASI loader for my main GTA:SA playthrough, as well as Silent Patch and DYOM. Even after removing all of those - it STILL DOESN'T WORK. Also additional info, I don't have a very high spec PC just because I struggle right now, here are the specs:
- Intel Core I5 2400 CPU @ 3.10GHz
- 16 gigs of ram
- NVidia GeForce GT 1030
I don't want to upset you guys, but you slowly started to ruin the game with some of those updates, this is just my opinion. Hopefully it will get sorted. Here's the forum thread that I did and few people actually encounter the same problems there as well (guessing that they liked my post)
I now re-installed MTA:SA (10 minutes ago) and it still doesn't work. Kept my settings and resources. Sometimes I think that the new .exe is the culprit, because maybe it tries to update something but fails? Idk. I sent logs.
[UPDATE - 07:28] I did managed to finally launch MTA, only after the system restart. But still Anticheat error persists. It's like an russian roulette - you don't know if bullet is loaded or not :D
[UPDATE] Got a little bit further hahaha
Steps to reproduce
- Enter MTA
Anticheat violation:
- Enter MTA
- Enter any private / map editor server
- Wait for a few minutes
Version
Client: v 1.6.0 (I can't even check out the version as it is crashing right after launching, but this is what I see in the main menu)
Additional context
https://www.youtube.com/watch?v=I81BnzSI6qg
Relevant log output
https://upload.mtasa.com/u/469083479/logfile.txt_
Security Policy
- I have read and understood the Security Policy and this issue is not security related.
- Lenguaje dominante
- C++
- Estrellas
- 1.9k
- Forks
- 588
- Merge medio
- 4 d 9 min
- PR fusionados (30 d)
- 11
Preparar el entorno
- Sin Dockerfile ni archivo de Docker Compose
- Tiene una plantilla de pull request
- Leer la guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Más de multitheftauto/mtasa-blue
-
engineSetModelFlag, engineGetModelFlag, engineSetModelFlags and engineResetModelFlag return errorAbiertobug
Dificultad 2/5 1-3 horas Aptitud para principiantes 70/100
multitheftauto/mtasa-blue#3186 · 1 comentario ·
Los mantenedores suelen responder en 3 días
-
bindKey shouldn't be able to bind function multiple timesPosiblemente ocupada @iManGaaX la tomó hace 10 días. Abiertobug
Dificultad 2/5 1-3 horas Aptitud para principiantes 65/100
multitheftauto/mtasa-blue#2629 · 1 comentario · 1 reacción ·
Los mantenedores suelen responder en 3 días
-
Crash every time disconnectingAbiertobug
Dificultad 4/5 3-5 días Aptitud para principiantes 43/100
multitheftauto/mtasa-blue#5550 · 1 reacción ·
Los mantenedores suelen responder en 3 días
-
bug
Dificultad 4/5 3-5 días Aptitud para principiantes 42/100
multitheftauto/mtasa-blue#5549 · 2 comentarios ·
Los mantenedores suelen responder en 3 días
-
bug
Dificultad 4/5 3-5 días Aptitud para principiantes 45/100
multitheftauto/mtasa-blue#5547 · 4 comentarios · 1 reacción ·
Los mantenedores suelen responder en 3 días
Todos los issues de multitheftauto/mtasa-blue
Issues similares
-
mlir
Dificultad 2/5 1-3 horas Aptitud para principiantes 72/100
llvm/llvm-project#241070 · 1 comentario ·
Los mantenedores suelen responder en 1 día
-
Page request: clang-replAbiertohelp wanted new command
Dificultad 2/5 1-3 horas Aptitud para principiantes 76/100
tldr-pages/tldr#25111 ·
Los mantenedores suelen responder en 1 día
-
Dificultad 2/5 1-3 horas Aptitud para principiantes 88/100
Los mantenedores suelen responder en 1 día
-
Ask the `ServerHelper` for fresh headers on every poll in `Future::get`, as is done for cookiesAbiertoenhancement
Dificultad 2/5 1-3 horas Aptitud para principiantes 77/100
NVIDIA/cuda-quantum#5886 ·
Los mantenedores suelen responder en 1 día
-
Dificultad 2/5 1-3 horas Aptitud para principiantes 66/100
Los mantenedores suelen responder en 1 día