A full reconnect that is in progress when disconnect() is called reopens the closed engine and retries up to reconnectAttempts
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Evaluación
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Aptitud para principiantes
- 57/100
- Tipo de issue
- Error
- Claridad
- Bien especificado
- Estado de actividad
- Activo
- Área
- backend-api-design, mobile
Línea de trabajo
Start in engine.dart at handleReconnect(), attemptReconnect(), restartConnection(), connect() and disconnect(); trace how an in-progress restart behaves when disconnect occurs during the awaited teardown. First reproduce with the held peerConnectionClose described in the issue, then check that disconnecting prevents any later joins or retries, including when the room still exists and the identity reconnects elsewhere.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Environment
- livekit_client 2.13.1 (pub.dev), flutter_webrtc 1.6.2+hotfix.4, Flutter 3.47.0
- livekit-server 1.13.9 (
room.auto_create: false) - Seen on an Android emulator during a network handover; reproduced on Windows desktop
Summary
If Engine.disconnect() (or Room.disconnect() / Room.dispose()) runs while a full reconnect has
passed the _isClosed check at the top of restartConnection() but has not yet reached its call to
connect(), the closed engine starts connecting again. connect() sets _isClosed = false
unconditionally, so every later guard sees an open engine, and the retry loop runs until the attempt limit
(10 attempts, about 50 to 64 s). Each attempt is a join with the old token and identity. When the room still
exists and the same identity has meanwhile joined from a new Room, one of these attempts succeeds and the
server removes the new, live participant with DUPLICATE_IDENTITY.
Code path (engine.dart, 2.13.1)
handleReconnect()(line 1075) schedulesattemptReconnect()on a timer; for a full reconnect it calls
restartConnection()(line 1195).restartConnection()checks_isClosedonly on entry (line 1325). It then emits
EngineFullRestartingEvent(1330) and awaits the old peer connections' dispose,signalClient.cleanUp()
and_signalListener.cancelAll()(1332 to 1352) before callingconnect()(1354). These awaits are
native calls; on an Android emulator one of them took 7.5 s.- During that window the app calls
disconnect():_isClosed = true(1631). It cancels only a pending
retry timer (1636 to 1641), not the attempt that is already running.cleanUp()(309) calls
_clearPendingReconnect()(330), which resets_reconnectAttemptsto 0 (199 to 203).Room.dispose()
then disposes the engine (222 to 228:_isClosed = true, events emitter disposed). - The suspended
restartConnection()resumes and callsconnect(), which sets_isClosed = false(251). - The connect fails (room gone, relay refusing, ...).
attemptReconnect()'s catch increments the counter
(1207) and callshandleReconnect()(1223). The guard at 1079 now sees_isClosed == false, so another
attempt is scheduled. Every followingrestartConnection()passes 1325 and everyconnect()clears the
flag again (251), untilreconnectAttempts exceeded(1108 to 1118). - All events of these attempts go to the disposed emitter (
failed to emit event ... on a disposed emitter),
so the application cannot observe or stop them.
Reproduction
Real server, Windows desktop, one Room (A) whose signal WebSocket goes through a local TCP relay:
- A connects (token identity
u:x, room R). - Drop all relay connections and refuse new ones: the resume fails and the SDK starts a full reconnect
(EngineFullRestartingEvent). - To widen the window of step 2 above deterministically, hold the first
peerConnectionClosecall on the
FlutterWebRTC.Methodchannel after the drop (the full reconnect disposing the old publisher) until
1 s after step 4 finished. - On
RoomReconnectingEventcallroom.disconnect()androom.dispose(); both complete. - Either delete room R (case "gone") or keep it and connect a second
Room(B) with the same identity
(case "kick"), then stop refusing at the relay.
Observed (livekit_client 2.13.1):
- "gone", 3 of 3 runs: 10 joins after the disconnect, then
reconnectAttempts exceeded48 to 50 s later. - "kick", 5 of 5 runs: about 11.5 s after the disconnect one retry of the closed engine joins R; the server
logsremoving duplicate participantfor B, and B getsRoomDisconnectedEvent(duplicateIdentity). - Control: disconnecting while the retry timer is pending gives 0 joins (the timer is cancelled).
A smaller unit level reproduction with a fake signal server (answers /rtc with 401, 404
requested room does not exist, or accepts) and the same held peerConnectionClose shows 4, 3 and 1 joins
within 5 s after the disconnect.
Expected
After disconnect() / dispose() returns, the engine makes no further connection attempts.
Possible fixes
- Do not clear
_isClosedinconnect()when it is called fromrestartConnection(), or re-check
_isClosedafter each await inrestartConnection()and right beforeconnect(). - Let
disconnect()stop an attempt that is already running (for example an attempt generation number
checked after each await inattemptReconnect()/restartConnection()), not only the pending timer. cleanUp()fromdisconnect()resetting_reconnectAttemptsmakes the closed engine start counting from
zero again; that is only visible because of the first point.
Workaround we use
A subclass of Engine passed to Room(engine: ...) overrides connect() to fail immediately once the
application has closed the session, before super.connect() can clear _isClosed. The failure is an
ordinary (retryable) error, so attemptReconnect() calls handleReconnect(), which stops at the
_isClosed guard (1079) because the flag is still set.
Related
- #1186 (concurrent transport teardown in
cleanUp()), a different race in the same teardown path.
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