bug(camera): chooseFromGallery blocks the main thread on iOS while the photo grid opens
Evaluación
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Aptitud para principiantes
- 58/100
- Tipo de issue
- Error
- Claridad
- Bastante claro
- Estado de actividad
- Activo
- Stack tecnológico
- ios, swift
- Área
- mobile-dev, performance
Línea de trabajo
Start with Sources/IONCameraLib/Interfaces/PhotoLibrary/IONCAMRPhotoLibraryView.swift, especially lines 82-114, and reproduce on an iOS device with a large photo library. Inspect the grid construction, scrollTo behavior, and selectedAssetArray checks while measuring main-thread work. Done means chooseFromGallery opens without a library-size-dependent freeze.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Bug Report
Plugin(s)
@capacitor/camera 8.2.0 (iOS, via IONCameraLib 1.0.4). The affected code is unchanged in IONCameraLib 1.0.5 and 2.0.0.
Capacitor Version
@capacitor/core: 8.4.1
@capacitor/ios: 8.4.1
@capacitor/cli: 8.4.1
@capacitor/camera: 8.2.0
Platform(s)
iOS
Current Behavior
When Camera.chooseFromGallery() opens the photo grid, the main thread can freeze for several seconds. Our production app reported an App Hang of 2.4–3.2 s on an iPhone 15 Pro running iOS 26.6.1.
The main-thread stack is inside IONCAMRPhotoLibraryView.body, building grid cells:
swift_retain
IONCAMRPhotoLibraryView.selectedAssetArray.getter
closure in IONCAMRPhotoLibraryView.body.getter (IONCAMRPhotoLibraryView.swift:98)
Button.init
closure in IONCAMRPhotoLibraryView.body.getter (IONCAMRPhotoLibraryView.swift:86)
ZStack.init
closure in IONCAMRPhotoLibraryView.body.getter (IONCAMRPhotoLibraryView.swift:83)
closure in ForEachState.item
... (SwiftUI layout frames)
closure in IONCAMRPhotoLibraryView.body.getter (IONCAMRPhotoLibraryView.swift:114)
...
main
Expected Behavior
The gallery opens without blocking the main thread, however many assets are in the library.
Code Reproduction
We don't have a standalone sample app yet. The call is:
await Camera.chooseFromGallery({
mediaType: MediaTypeSelection.Photo,
allowMultipleSelection: false,
quality: 90,
targetWidth: 1200,
targetHeight: 1200,
correctOrientation: true,
});
Steps:
- Use an iOS device with a large photo library (thousands of assets) and full photo access.
- Call
Camera.chooseFromGallery()as above. - The UI freezes while the grid appears. The freeze should get longer as the library grows.
Other Technical Details
- Seen in production on iPhone 15 Pro, iOS 26.6.1 (23G83). The device's thermal state was "serious", so it was probably throttled.
Additional Context
The likely cause, from reading IONCAMRPhotoLibraryView.swift:
ForEach(photoLibraryService.results, id: \.self) { asset in ... } // line 82: every asset in the library
...
.onAppear {
value.scrollTo(photoLibraryService.results.startElement, anchor: .bottom) // line 114
}
scrollToon appear jumps to the far end of aLazyVGridthat holds the whole library. Our stack shows that line 114 makes SwiftUI buildForEachcells on the main thread, so the work likely grows with library size.- Each cell also calls
selectedAssetArray.contains(asset)twice (lines 98 and 101). That's a linear search per cell, run on every body evaluation.
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- Forks
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Preparar el entorno
- Sin Dockerfile ni archivo de Docker Compose
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- Leer la guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
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