Hacktoberfest 2026: los issues que los mantenedores marcaron para octubre, abiertos y aptos para principiantes. Explorar issues de Hacktoberfest

Play Asset Delivery Integration Attempting to use an invalid operation handle error.

Abierto
#66 6 comentarios 0 reacciones 0 asignados Ver en GitHub

Nadie ha tomado este issue todavía.

Evaluación

Dificultad
4/5
Tiempo estimado
3-5 días
Aptitud para principiantes
30/100
Tipo de issue
Error
Claridad
Necesita aclaración
Estado de actividad
Estancado
Stack tecnológico
csharp, unity

Línea de trabajo

Start by reproducing the report with Addressables 1.19.17 on Unity 2020.3.27f1, then trace AddressablesPlayAssetDelivery.PlayAssetDeliveryInitializeOperation.CompleteOverride and the InitializationOperation path shown in the stack trace. Compare the Play Asset Delivery initialization handle lifecycle with a successful run; done means initialization completes without the invalid operation handle exception.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

Hi!

I am using Addressables Package "1.19.17" to create asset bundles on "Unity 2020.3.27f1" and I am getting this error:

Exception: Attempting to use an invalid operation handle

Call Stack:
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject].get_InternalOp () (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject].get_Result () (at <00000000000000000000000000000000>:0) UnityEngine.AddressableAssets.Initialization.InitializationOperation.Execute () (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeExecute () (at <00000000000000000000000000000000>:0) System.Action1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1+<>c__DisplayClass58_0[TObject].<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] s) (at <00000000000000000000000000000000>:0) System.Action1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0) DelegateList1[T].Invoke (T res) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Complete (TObject result, System.Boolean success, System.String errorMsg, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Complete (TObject result, System.Boolean success, System.String errorMsg) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.InitalizationObjectsOperation.b__8_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] obj) (at <00000000000000000000000000000000>:0) System.Action1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0) DelegateList1[T].Invoke (T res) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.CompleteIfDependenciesComplete () (at <00000000000000000000000000000000>:0) System.Action1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1+<>c__DisplayClass58_0[TObject].<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] s) (at <00000000000000000000000000000000>:0) System.Action1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0) DelegateList1[T].Invoke (T res) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Complete (TObject result, System.Boolean success, System.String errorMsg, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Complete (TObject result, System.Boolean success, System.String errorMsg) (at <00000000000000000000000000000000>:0) AddressablesPlayAssetDelivery.PlayAssetDeliveryInitializeOperation.CompleteOverride (System.String warningMsg) (at <00000000000000000000000000000000>:0) System.Action1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <00000000000000000000000000000000>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <00000000000000000000000000000000>:0) UnityEngine.AndroidJavaProxy.Invoke (System.String methodName, System.Object[] args) (at <00000000000000000000000000000000>:0) UnityEngine._AndroidJNIHelper.InvokeJavaProxyMethod (UnityEngine.AndroidJavaProxy proxy, System.IntPtr jmethodName, System.IntPtr jargs) (at <00000000000000000000000000000000>:0) DelegateList1:Invoke(T) System.Action1:Invoke(T) DelegateList1:Invoke(T) System.Action1:Invoke(T) DelegateList1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) AddressablesPlayAssetDelivery.PlayAssetDeliveryInitializeOperation:CompleteOverride(String) UnityEngine._AndroidJNIHelper:InvokeJavaProxyMethod(AndroidJavaProxy, IntPtr, IntPtr)

Lenguaje dominante
C#
Estrellas
1.5k
Forks
304
Métricas de merge de PR
Sin PR fusionados en 30 d

Preparar el entorno

Este proyecto no incluye contenedor de desarrollo, Dockerfile ni guía de contribución, así que la configuración corre por tu cuenta: empieza por su README y consulta nuestra guía para la primera contribución para los pasos generales.

Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

Más de Unity-Technologies/Addressables-Sample

Todos los issues de Unity-Technologies/Addressables-Sample

Issues similares

Más issues de C#

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.