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fatal crash with godot

Abierto
#193 3 comentarios 0 reacciones 0 asignados Ver en GitHub

Nadie ha tomado este issue todavía.

Evaluación

Dificultad
4/5
Tiempo estimado
3-5 días
Aptitud para principiantes
20/100
Tipo de issue
Error
Claridad
Necesita aclaración
Estado de actividad
Estancado
Stack tecnológico
godot
Área
desktop, game-dev

Línea de trabajo

Start with the reported backtrace entries in scene/gui/rich_text_label.cpp:996 and core/cowdata.h:156, then reproduce the crash in Simula using Godot 3.4.beta.custom_build and monado-main. Compare the Xwayland and IPC errors with the crash context. Done means identifying whether the failure is in Simula or Godot and documenting a minimal reproducible setup or confirmed resolution.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

the following error resulted in a return to desktop and crash of Simula. excuse the bad formatting but here is the dump:

      Project FPS: 45 (22.2 mspf)
                                 ERROR: FATAL: Index p_index = 0 is out of bounds (size() = -1715311521).
                            at: get (./core/cowdata.h:156)

                                                          ================================================================
                                          handle_crash: Program crashed with signal 4
     Engine version: Godot Engine v3.4.beta.custom_build
                                                        Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
        [1] /nix/store/76l4v99sk83ylfwkz8wmwrm4s8h73rhd-glibc-2.35-224/lib/libc.so.6(+0x3dbf0) [0x7f235183dbf0] (??:0)
                                      [2] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1eb4327] (/build/godot/./core/cowdata.h:156)
            [3] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x10bf666] (/build/godot/./core/reference.h:104)
                                                                    [4] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x10c5de8] (/build/godot/./core/cowdata.h:74)
                                         [5] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x10c96da] (/build/godot/scene/gui/rich_text_label.cpp:996)
                            [6] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e3ea14] (/build/godot/core/object.cpp:929)
 [7] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x13b875b] (/build/godot/scene/2d/canvas_item.cpp:450)
                                                               [8] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x6c1a29] (/build/godot/./core/method_bind.gen.inc:62 (discriminator 4))
                                                               [9] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e40eb3] (/build/godot/core/object.cpp:918 (discriminator 2))
                                                      [10] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e391c3] (/build/godot/./core/variant.h:436)
                             [11] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e39478] (/build/godot/core/message_queue.cpp:286)
          [12] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x67e24b] (/build/godot/main/main.cpp:2170)
                                                              [13] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x663b61] (/build/godot/platform/x11/os_x11.cpp:3643)
                                            [14] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x650454] (/build/godot/platform/x11/godot_x11.cpp:55)
                           [15] /nix/store/76l4v99sk83ylfwkz8wmwrm4s8h73rhd-glibc-2.35-224/lib/libc.so.6(+0x2924e) [0x7f235182924e] (??:0)
                                                          [16] /nix/store/76l4v99sk83ylfwkz8wmwrm4s8h73rhd-glibc-2.35-224/lib/libc.so.6(__libc_start_main+0x89) [0x7f2351829309] (??:0)
                       [17] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x6523e5] (??:?)
                                                -- END OF BACKTRACE --
                                                                      ================================================================
                                                      Gdk-Message: 07:47:02.681: Error reading events from display: Connection reset by peer
                                                            Gdk-Message: 07:47:02.681: Error reading events from display: Broken pipe
                                                     Gdk-Message: 07:47:02.681: Error reading events from display: Broken pipe
                                              Gdk-Message: 07:47:02.681: Error reading events from display: Broken pipe
                                       (EE) failed to write to Xwayland fd: Broken pipe
       /home/bada/.nix-profile/bin/nixVulkanNvidia: line 6:  5246 Aborted                 (core dumped) "$@"
                            Exiting due to channel error.
                                                         Exiting due to channel error.
      Exiting due to channel error.
                                   Exiting due to channel error.
                                                                Exiting due to channel error.
             Exiting due to channel error.
                                          Exiting due to channel error.
                                                                       Exiting due to channel error.
                    Exiting due to channel error.
                                                 Exiting due to channel error.

Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.

Should I take this over to Godot? This is also with monado-main (latest upstream) and I had to do some less than ethical IPC configuration to get it to talk with Simula. it mentions an xwayland ipc pipe throw as well as some open-range bovine tipping nonsense so I wanted to check here first. Thanks

Lenguaje dominante
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