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HashMap.set keeps the old value when the new one is Equal to it

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Ya se ha fusionado un pull request relacionado.

  • #9536 de @schutzelaars — fusionado

Evaluación

Dificultad
3/5
Tiempo estimado
1-2 días
Aptitud para principiantes
58/100
Tipo de issue
Error
Claridad
Bien especificado
Estado de actividad
Activo
Stack tecnológico
typescript
Área
backend

Línea de trabajo

Start with packages/effect/src/internal/hashMap.ts, especially LeafNode.set and CollisionNode.set, where the issue identifies the value equality checks. Read the existing HashMap tests and add coverage for overwriting with an equal value, including the reported User case; done means the new value is stored and overwrites avoid hashing or comparing the old value.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

What steps can reproduce the bug?

When HashMap.set is given a key that is already in the map, it compares the new value with the stored one using Equal.equals (LeafNode.set, CollisionNode.set). If they are equal, it keeps the old value and returns the same map. A value whose Equal compares only some of its fields therefore loses the update:

class User {
  constructor(id, name) { this.id = id; this.name = name }
  [Equal.symbol](that) { return that instanceof User && that.id === this.id }
  [Hash.symbol]() { return Hash.string(this.id) }
}
let users = HashMap.make(["u1", new User("u1", "Ada")])
users = HashMap.set(users, "u1", new User("u1", "Grace"))
HashMap.getUnsafe(users, "u1").name // "Ada"

BigDecimal shows it too: setting BigDecimal.fromStringUnsafe("1.00") over BigDecimal.fromStringUnsafe("1") keeps the value with scale 0.

The check also makes every overwrite expensive. For object values set hashes the new value and compares it structurally with the old one before it replaces it. modify, modifyAt, union, setMany and mutate all go through set. The only ways around it are removing the key first, or marking values with Equal.byReference, which also changes how those values compare everywhere else and does not fix the lost update.

The script below shows the lost update, then overwrites each of 1,000 keys with a fresh plain object 200 times and measures time and allocation per set, and counts how often values are hashed during 1,000 overwrites of one key. I ran it three times on Node 26.8.1 with [email protected]; the same code is on main at 4cddd3c.

npm install [email protected]
node --expose-gc hashMapSet.mjs
hashMapSet.mjs
// node --expose-gc hashMapSet.mjs
import v8 from "node:v8"
import { Equal, Hash, HashMap } from "effect"

// 1. A value whose Equal compares only its id loses the update.
class User {
  constructor(id, name) { this.id = id; this.name = name }
  [Equal.symbol](that) { return that instanceof User && that.id === this.id }
  [Hash.symbol]() { return Hash.string(this.id) }
}
let users = HashMap.make(["u1", new User("u1", "Ada")])
users = HashMap.set(users, "u1", new User("u1", "Grace"))
console.log(`name after set: ${HashMap.getUnsafe(users, "u1").name}`)

// 2. Overwriting every key with a fresh plain object, the way an immutable state update does.
const keys = 1_000
const rounds = 200
const allocatedBytes = () => v8.getHeapStatistics().total_allocated_bytes

const overwrite = (label, set) => {
  let map = HashMap.fromIterable(Array.from({ length: keys }, (_, key) => [key, { round: 0, key }]))
  for (let round = 0; round < 20; round++) {
    for (let key = 0; key < keys; key++) map = set(map, key, { round, key })
  }
  globalThis.gc()
  const bytesBefore = allocatedBytes()
  const start = performance.now()
  for (let round = 0; round < rounds; round++) {
    for (let key = 0; key < keys; key++) map = set(map, key, { round, key })
  }
  const nanos = ((performance.now() - start) * 1e6) / (rounds * keys)
  const bytes = (allocatedBytes() - bytesBefore) / (rounds * keys)
  console.log(`${label.padEnd(30)} ${nanos.toFixed(0).padStart(5)} ns/set ${bytes.toFixed(0).padStart(5)} bytes/set`)
}

overwrite("HashMap.set", (map, key, value) => HashMap.set(map, key, value))
overwrite("HashMap.remove + HashMap.set", (map, key, value) => HashMap.set(HashMap.remove(map, key), key, value))

// 3. How often set hashes a value it is about to replace.
let hashes = 0
class Counted {
  constructor(n) { this.n = n }
  [Equal.symbol](that) { return that instanceof Counted && that.n === this.n }
  [Hash.symbol]() { hashes++; return this.n }
}
let counted = HashMap.make(["a", new Counted(0)])
for (let n = 1; n <= 1_000; n++) counted = HashMap.set(counted, "a", new Counted(n))
console.log(`values hashed during 1000 overwrites: ${hashes}`)
What is the expected behavior?

set stores the value it is given. Overwriting a key costs about as much as inserting one, and does not hash or compare values.

What do you see instead?
name after set: Ada
HashMap.set                    575–626 ns/set  1766–1767 bytes/set
HashMap.remove + HashMap.set   128–157 ns/set  1783 bytes/set
values hashed during 1000 overwrites: 1001

The update is lost, and a plain set costs four times as much as removing the key and setting it again.

Additional information

The comparison came with the first Effect 4 HashMap (effect-smol#235), before plain objects became structurally equal by default (effect-smol#495). I found no test, doc or discussion that relies on set keeping an equal value. Effect 3's set always returned a new map: its node compared Option wrappers by reference (node.ts in [email protected]), and set passed a fresh Option.some(value).

Comparing with Object.is in both nodes fixes this, and keeps set returning the same map when the value is already stored, NaN included:

-      if (Equal_.equals(this.value, value)) {
+      if (Object.is(this.value, value)) {
-        if (Equal_.equals(this.entries[i][1], value)) {
+        if (Object.is(this.entries[i][1], value)) {

With that change the script prints:

name after set: Grace
HashMap.set                     84–89 ns/set   987–990 bytes/set
HashMap.remove + HashMap.set   135–156 ns/set  1775–1776 bytes/set
values hashed during 1000 overwrites: 0

Setting an equal copy then returns a new map, so code that skips work when a map keeps its identity, such as Atom's default equality, sees a change it did not see before. Map equality is unchanged. I have the fix with tests and a changeset and will open a PR.


I investigated this with an AI coding agent, Claude Code. The agent read the Effect sources, wrote the repro, and ran it. I reviewed the analysis before filing.

Lenguaje dominante
TypeScript
Estrellas
16.7k
Forks
808
Merge medio
12 h 7 min
PR fusionados (30 d)
844

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