[BUG] Does not detect OpenTTD source properly (Steam)

Abierto
#5,688 0 comentarios 1 reacción 0 asignados Ver en GitHub

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Nadie ha tomado este issue todavía.

Evaluación

Dificultad
4/5
Tiempo estimado
3-5 días
Aptitud para principiantes
45/100
Tipo de issue
Error
Claridad
Bastante claro
Estado de actividad
Activo
Stack tecnológico
csharp
Área
desktop, devtools

Línea de trabajo

Start by locating the code that detects installed Steam games and maps them to package sources; the issue does not name a file or provide reproduction steps beyond OpenTTD installed through Steam on a separate SSD. Check how detection handles Steam libraries on other drives and how it determines the installed version. Done means UniGetUI recognizes this OpenTTD installation as Steam and stops reporting a spurious update.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

bug priority: low winget
Please confirm these before moving forward
  • I have searched for my issue and have not found a work-in-progress/duplicate/resolved issue.
  • I have tested that this issue has not been fixed in the latest (beta or stable) release.
  • I have checked the FAQ section for solutions.
  • This issue is about a bug (if it is not, please use the correct template).
UniGetUI Version

2026.3.3

Windows version, edition, and architecture

Windows 10 Pro 19045.7807 x64

Describe your issue

UnigetUI made a good work of recognized source of applications like game from Steam to avoid checking their update.
However from time immemorial UnigetUI thinks that my OpenTTD game was installed from Winget (it shows source Winget) instead of Steam, always displays "update avaliable" (because it also cannot detect version, obviously).
UnigetUI does not find strange the fact that game is even on separate SSD (Disk D for games) among other Steam games.

Of course, I just put it to "always ignore", but check the state from time to time.

Steps to reproduce the issue

No response

UniGetUI Log
You probably do not need logs
Package Managers Logs
You probably do not need logs
Relevant information

No response

Screenshots and videos

No response

Lenguaje dominante
C#
Estrellas
26.8k
Forks
970
Merge medio
17 h 47 min
PR fusionados (30 d)
126

Preparar el entorno

Primeros pasos

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  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

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