Make data type dynamic
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- computer-graphics
Research direction
Start by reading the data type handling in src/layers/NumericDataLayer/index.tsx around line 16 and the shader assumptions in src/layers/NumericDataPaintLayer/index.tsx around line 61. Trace how the type reaches the paint layer, then verify that the selected data type is respected instead of assuming float32.
Written by the indexing model from the issue text.
Description
The data type is currently hard-coded as float32 : https://github.com/developmentseed/numeric-data-layer/blob/main/src/layers/NumericDataLayer/index.tsx#L16 , shader is written assuming that the data type is float 32. https://github.com/developmentseed/numeric-data-layer/blob/main/src/layers/NumericDataPaintLayer/index.tsx#L61
- Dominant language
- TypeScript
- Stars
- 8
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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