Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
(0 Stars) (0 Forks) (0 indexierte Issues) (0 offene good first issues)
Repositories
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Build datasets for instruction-based fine-tuning from existing documents.
An experiment in Metal graphics
Various experiments in on-device LLMs.
Class assignment
VXR Dev 2024