Tables on Chance's next to sensor tower need flipped
Nobody has claimed this yet.
Assessment
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Newbie friendliness
- 68/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Active
- Domain
- game-dev
Research direction
Reproduce the issue on Chance's at the sensor tower by testing the tables' collision from the empty side. Inspect the table placements or properties for that area and make the affected tables behave as flipped; done means their visual orientation and walkability agree.
Written by the indexing model from the issue text.
Description
Testmerges
#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit 0f24fabd69
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 6ab61a7c45
#7521: 'Human Resprites & Tweaks - Marines looking awesome' by Nanu308 at commit 3d25ec63f8
#7511: 'Weyland-Yutani Intranet Terminal' by realforest2001 at commit df2219bffb
#7486: 'The Hunting Grounds (Needs Testing) NOW WITH A MAP THAT WORKS HOPEFULLY' by Joelampost at commit 5d7b70caac
#7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit 7728f59e28
Round ID
24845
Description of the bug
the tables visually look flipped. The game says they aren't
What's the difference with what should have happened?
the tables should be set to flipped instead of just looking flipped
How do we reproduce this bug?
- load chance's
- try to walk into empty space for flipped tables at sensor tower
- notice they count as not flipped
Attached logs
N/A
Additional details
- Author: Hislittlecuzin
- Admin: Biolock
- Note: None
- Dominant language
- DM
- Stars
- 170
- Forks
- 944
- Avg merge
- 5d 22h
- Merged PRs (30d)
- 52
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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