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112 supported repositories

Last commit Mar 15, 2015

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Last commit Oct 29, 2015

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An deterministic behavior tree implementation for multiplayer networking games

Last commit Feb 27, 2017

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Last commit Nov 9, 2011

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Last commit Apr 10, 2012

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A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

Last commit Feb 25, 2017

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a match expression calculator write in PHP

Last commit Aug 15, 2011

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Prototype for .NET 7 with Raylib compiled into WebAssembly (wasm)

Last commit Dec 19, 2022

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EpicEditor is an embeddable JavaScript Markdown editor with split fullscreen editing, live previewing, automatic draft saving, offline support, and more. For developers, it offers a robust API, can be easily themed, and allows you to swap out the bundled Markdown parser with anything you throw at it.

Last commit Oct 15, 2013

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Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.

Last commit Jul 4, 2021

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Last commit Mar 21, 2016

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Gaia Physics Engine

Last commit May 11, 2024

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a flash socket policy file server

Last commit Sep 21, 2012

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Popup a textinput field to input text using IM (ibus, scim) in Sublime Text 2 under Linux.

Last commit Aug 19, 2012

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2D Soft Body Physics for Unity

Last commit Oct 28, 2014

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Jolt Physics bindings for Unity

Last commit Mar 27, 2024

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Last commit Jan 25, 2017

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Lite reliable UDP library for Mono and .NET

Last commit Mar 22, 2017

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Framework for lockstep RTS, TD, and MOBA games. Under development.

Last commit Sep 29, 2016

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project to build and generate bindings for using Luau as a library

Last commit Oct 31, 2023

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