WebVR : Enable VR Mode for Aquarium
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- ar-vr-xr, computer-graphics, web-dev
Research direction
Start by reviewing the Aquarium benchmark and the proposed WebVR 1.1 prototype described in the issue. Establish the scope for browser-based VR benchmarking and confirm the expected behavior across supported browsers; the work is done when Aquarium provides an agreed, usable VR mode.
Written by the indexing model from the issue text.
Description
Currently, WebVR 1.1 is supported by lots of browsers, like firefox, chrome, etc. However , there isn't any ready benchmark or workload for browser based VR experience.
Since Aquarium is one of the famous benchmark of WebGL, we'd like to align it as the benchmark for browser based VR experience, too.
I've worked out the prototype of VR Mode for Aquarium now. And if you agree, I''m very happy to contribute this !
- Dominant language
- Wolfram Language
- Stars
- 982
- Forks
- 292
- Avg merge
- 1d 6h
- Merged PRs (30d)
- 1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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