[Feature] `TransitionKey` is not being parsed or handled between `ConditionState`.
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 42/100
Research direction
Locate the existing parsing and handling for ConditionState, TransitionKey, and TransitionState, then trace how the draw module uses these blocks. Define the expected handling from the proposal: parse TransitionKeys, ensure they are used by the draw module, and report when a TransitionState references a missing key.
Written by the indexing model from the issue text.
Description
Problem
When creating objects which use special transitions between ConditionStates, a TransitionKey is defined which a TransitionState block can use to now what animation should play when going from one state to another. Currently this is not being tracked in the server and the TransitionKey is not being checked in the following blocks.
Proposal
The server should parse the TransitionKeys and make sure that they:
- Are used in the draw module.
- That if a
TransitionStateuses aTransitionKeythat the key exists.
Examples
- Dominant language
- Rust
- Stars
- 1
- Forks
- 0
- Avg merge
- 21h 13m
- Merged PRs (30d)
- 28
Contributor guide
First steps
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- Open a pull request that references the issue number.
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