Placing a Hellavator under trees causes error spam index out of range
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
Research direction
Start by reproducing the error by placing a Hellavator under trees, then inspect the tree-destruction handling for cases where trunks are removed while branch tiles remain suspended. Done means destroying the tree no longer produces index-out-of-range error spam or freezes the game, ideally within one game frame.
Written by the indexing model from the issue text.
Description
The reason this is happening is because the trees are being destroyed incorrectly.
If a tree trunk tile is destroyed leaving the branch tiles suspended in air, then the game will freeze forever.
I need to figure out how to destroy the tree branches first then the tree trunks. Or ideally it would be great if the whole tree could just be destroyed in one game frame.
I have tried again and again to solve this with no luck.
I am at my wits end here. I will be very grateful if someone can solve this issue for me!
Once this issue is resolved I'll be focusing on adding more structures to the mod and proceduraly generated boss arenas. But as it stands right now I don't want to do that with this game breaking issue.
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Getting set up
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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