An idea of potential improvement of UI event trigger audio source.

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
35/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp, unity
Domain
frontend, game-dev

Research direction

Start by reproducing the manual workflow described in the issue: assign one shared AudioSource to multiple UI buttons through their event triggers. Review the uGUI editor workflow for multi-selecting buttons and applying a shared audio source. Done would mean selecting several buttons and applying the source once, with the event trigger configuration updated for all of them.

Written by the indexing model from the issue text.

Description

I didn't manage to find any documentation that for example you can add a shared audiosource to a list of buttons as an event trigger. The standard way I saw was to drag the source to each of them manually, which is a little bit annoying.

For example in a tutorial : https://www.youtube.com/watch?v=LD2gfUKkMD0&list=LL&index=1&t=8962s

Image

for example to apply to these buttons

Image

you need to drag them to event trigger manually.

Would be kinda nice if there is a feature for example, you ctrl select list of buttons, and you apply audio source, then it applies to all of them.

If this idea has already been developed, please close this issue, and apologies.

Dominant language
C#
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  4. Open a pull request that references the issue number.

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