Closing the game on Android doesn't properly disconnect the client
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 42/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- android, csharp, unity
- Domain
- game-dev, mobile, networking
Research direction
No source file or test is named. Reproduce quitting the game on Android, then compare the observed disconnect behavior with Windows; trace the Android application-quit lifecycle and the existing client disconnect path. Done means the server and other players are notified promptly and the player prefab is destroyed rather than waiting for heartbeat timeout.
Written by the indexing model from the issue text.
Description
Description
On Android, when quitting the app, the server and other players don't get notified. Eventually it will time out due to heartbeats, but that is not ideal. When quitting the game on other platforms, such as Windows, it correctly notifies the server, and the player prefab gets destroyed.
Environment
- OS: Android
- Unity Version: 6000.0.25f1
- Netcode Version: 2.1.1
Additional Context
Specifically tested on:
- Samsung galaxy J5 2017
- Meta quest 2
- Dominant language
- C#
- Stars
- 2.3k
- Forks
- 461
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 20
Contributor guide
First steps
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