ClientRpc and ServerRpc decorators should give an error if attached to a non-NetworkBehaviour class method
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp
- Domain
- networking
Research direction
The issue does not name files, tests, or entry points. Start by locating the ClientRpc and ServerRpc decorator handling and how NetworkBehaviour inheritance is checked; define and test a diagnostic for methods on classes that do not derive from NetworkBehaviour, including the requested runtime or editor behavior.
Written by the indexing model from the issue text.
Description
Is your feature request related to a problem? Please describe.
I'm finding it easy to accidentally add [ClientRpc] or [ServerRpc] methods to MonoBehaviour-derived classes, where clearly they won't do anything. This leads to a bunch of confusion while I try to figure out what's wrong with the networking only to do the forehead-slap when I notice that the class hasn't been switched to NetworkBehaviour.
Describe the solution you'd like
At a minimum, a runtime error with a descriptive error message would be helpful. Something like "FooClientRpc was added to a class that doesn't derive from NetworkBehaviour - as a result, FooClientRpc will never be called."
Better would be a similar error logged when in the editor. Compile-time errors would be ideal if possible, of course.
Describe alternatives you've considered
Beyond "vigilance" (which can be assumed doesn't work), if it becomes a more serious issue then I'd have to rig some sort of linting rule to catch this.
- Dominant language
- C#
- Stars
- 2.3k
- Forks
- 461
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 20
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from Unity-Technologies/com.unity.netcode.gameobjects
-
stat:awaiting-response stat:imported type:bug
Difficulty 4/5 3-5 days Newbie friendliness 68/100
Unity-Technologies/com.unity.netcode.gameobjects#4159 · 3 comments ·
-
stat:reply-needed type:support
Difficulty 4/5 3-5 days Newbie friendliness 55/100
Unity-Technologies/com.unity.netcode.gameobjects#4095 · 10 comments ·
-
stat:awaiting-triage stat:Investigating type:bug
Unity-Technologies/com.unity.netcode.gameobjects#3912 · 5 comments · 1 assignee ·
-
Tracking type:feature-2.x
Difficulty 5/5 Over a week Newbie friendliness 35/100
Unity-Technologies/com.unity.netcode.gameobjects#3870 · 5 comments ·
-
Tracking type:feature
Difficulty 4/5 3-5 days Newbie friendliness 48/100
Unity-Technologies/com.unity.netcode.gameobjects#3830 · 7 comments ·
All issues in Unity-Technologies/com.unity.netcode.gameobjects
Similar issues
-
Status: Waiting triage Type: Bug
Difficulty 2/5 1-3 hours Newbie friendliness 84/100
nanoframework/Home#1857 ·
-
kind/bug kind/regression
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
unoplatform/uno.toolkit.ui#1646 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
nightscout/nocturne#1379 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 86/100
elastic/esql-dotnet#47 ·
-
Difficulty 1/5 Under an hour Newbie friendliness 85/100