Auto Rotate script always starts rotation from 0
@ciro-unity is already working on this.
Since Feb 1, 2019.
Assessment
This issue has not been assessed yet.
Description
Auto Rotate script always starts Z rotation from 0, so if an object is rotated somehow differently it will restart from 0 when the game is launched.
Needs to be starting from the current rotation.
- Dominant language
- C#
- Stars
- 974
- Forks
- 161
- PR merge metrics
- No merged PRs in 30d
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