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Texture2D array are not correctly reporting size

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#126 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
45/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Quiet
Tech stack
csharp, unity
Domain
data, tooling

Research direction

The issue names no file, test, or entry point. Start by reproducing the size report for a Texture2D array and trace the code that calculates or displays its reported size. Done means the reported size matches the array's actual size, including the 20 MB case described.

Written by the indexing model from the issue text.

Description

Image It's reported as 200B, but actually is 20MBs
Dominant language
C#
Stars
821
Forks
71
Avg merge
3h 13m
Merged PRs (30d)
9

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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