Unity 6.7 - Support unity archive format v9

Open
#144 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
55/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
csharp, unity
Domain
tooling

Research direction

Start by reviewing the proposed fix in #128 and the UnityFileSystemApi used by the built-in archive parsing. Trace the archive command to identify where format v8 is handled and how version changes are reported. Done means Unity 6.7 and 7.0 archive format v9 files are parsed and reported correctly, while older formats continue to work.

Written by the indexing model from the issue text.

Description

The archive format is changing from v8 to v9 in Unity 6.7 starting at the b2 release. 7.0 will also have this format.

Older versions of Unity cannot read the new format so we need new version of UnityFileSystemApi including that format.
The built-in archive parsing needs to be updated to understand and properly report the v9 changes, e.g. for the archive command to work properly.

Proposed fix is #128

Dominant language
C#
Stars
821
Forks
71
Avg merge
3h 13m
Merged PRs (30d)
9

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from Unity-Technologies/UnityDataTools

All issues in Unity-Technologies/UnityDataTools

Similar issues

More C# issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.