Gyro support

Open
#361 1 comment 0 reactions 0 assignees View on GitHub

Maintainers usually reply within 1 day

Nobody has claimed this yet.

Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
22/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Active
Tech stack
c
Domain
desktop-dev

Research direction

The payload names no files or entry points, so start by locating where controller input is read in the C codebase and whether it already handles motion sensors. The request is for gyro input on handhelds such as the ROG Ally, and it does not say how the Switch motion data should map to the game's controls. Scope and the design need maintainer input before any code is written.

Written by the indexing model from the issue text.

Description

enhancement
The idea

Would be really nice to have native gyro support on handhelds(Rog ally OG in my case).Thank you in advance

Anything else

No response

Dominant language
C
Stars
811
Forks
37
Avg merge
17m
Merged PRs (30d)
13

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from Revivedx/SavageWindRecomp

All issues in Revivedx/SavageWindRecomp

Similar issues

More C issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.