Why do shadows... look like that?
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 45/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- c
- Domain
- computer-graphics, game-dev
Research direction
Start by reviewing the attached savagewind.log and comparing the reported Great Plateau shadows with the emulator. Reproduce on the stated game and Savage Wind versions using the listed settings, then check whether changing Shadow Resolution affects the artifacts. Done means identifying a cause and confirming the shadows render without the reported artifacts.
Written by the indexing model from the issue text.
Description
Before you start
- I'm on the latest release, and the bug still happens there.
- I searched the existing issues and this one isn't reported yet.
Savage Wind version
0.3.1-alpha.3 (latest)
Game version
1.9.0
Your PC
CachyOS, Intel i5-1135G7, Intel Iris Xe Graphics
Where in the game
Great Plateau
What happened, and how to make it happen again
Shadows have strange artifacts that are not present in the Emulator. Increasing Resolution does not fix it, lowering it makes it even worse. Increasing Shadow Resolution somewhat decreases the artifacts but you can still clearly see them.
Settings
30 FPS, 1280x720, Fullscreen OFF, Upscaling Off, Console Shadows (896), FOV 100%
savagewind.log
Before sending
- This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
- Dominant language
- C
- Stars
- 811
- Forks
- 37
- Avg merge
- 17m
- Merged PRs (30d)
- 13
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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