gpu_vaspace.c assertions and dmaAllocMapping_GM107 failures under high VRAM usage
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Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Active
- Tech stack
- c, linux
- Domain
- operating-systems
Research direction
Start with gpu_vaspace.c and the dmaAllocMapping_GM107 call path implicated by the reported assertion. Reproduce the failure with Substance Painter at high VRAM usage using a 4K textureset while comparing 1K and 2K workloads, and inspect the attached NVIDIA bug report. Done means identifying and fixing the mapping failure, with a regression test or repeatable verification showing the 4K workload no longer produces the assertion.
Written by the indexing model from the issue text.
Description
NVIDIA Open GPU Kernel Modules Version
615.78.08
Please confirm this issue does not happen with the proprietary driver (of the same version). This issue tracker is only for bugs specific to the open kernel driver.
- I confirm that this does not happen with the proprietary driver package.
Operating System and Version
CachyOS
Kernel Release
Linux ZOS 7.2.9-2-cachyos #1 SMP PREEMPT_DYNAMIC Fri, 09 Oct 2026 15:36:46 +0000 x86_64 GNU/Linux
Please confirm you are running a stable release kernel (e.g. not a -rc). We do not accept bug reports for unreleased kernels.
- I am running on a stable kernel release.
Hardware: GPU
NVIDIA GeForce RTX 3060 Ti (UUID: GPU-9370f5e5-6960-c726-81de-17a10ead47b4)
Describe the bug
Under high GPU memory usage, I repeatedly encounter NVIDIA kernel errors involving GPU virtual-address-space mapping failures. GPU memory usage reached approximately 7871 MiB out of 8192 MiB when observed.
The errors include:
intermapRegisterDmaMapping: Failed to insert new mapping node
nvAssertFailedNoLog: Assertion failed: NV_OK == status @ gpu_vaspace.c
NV_ERR_INVALID_ARGUMENT
_gvaspaceMappingInsert
dmaAllocMapping_GM107: can't update VA space for mapping
The issue occurs during a workload involving 4K textures; the same workload does not trigger the problem with 1K or 2K textures.
I found other reports mentioning similar errors and suspect that high VRAM usage may expose a GPU virtual-address-space or DMA mapping problem.
To Reproduce
I have this on Substance Painter (both 2025 and 2026), I set my resolution to 4k for only one textureset, while using the path tool for stitching.
Bug Incidence
Always
nvidia-bug-report.log.gz
More Info
No response
- Dominant language
- C
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