PlayCanvas renderer has no `TilesFadePlugin`, so tiles pop on level of detail changes
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Clearly specified
- Activity status
- Stale
- Tech stack
- javascript
- Domain
- computer-graphics
Research direction
Read the existing TilesFadePlugin implementations in the three.js and Babylon.js renderers, along with TilesFadePluginBase in core, then review the PlayCanvas renderer in 3d-tiles-renderer/playcanvas. Issue #1786 adds the PlayCanvas fade plugin; this issue describes that work as already underway. Done means the PlayCanvas renderer has a TilesFadePlugin that fades tiles during level of detail changes.
Written by the indexing model from the issue text.
Description
The PlayCanvas renderer (3d-tiles-renderer/playcanvas, released in 0.5.4) has no fade plugin, so tiles pop in and out as the level of detail changes. The three.js and Babylon.js renderers both have a TilesFadePlugin, built on TilesFadePluginBase in core, and the PlayCanvas renderer has no 3d-tiles-renderer/playcanvas/plugins entry yet.
As discussed in #1764, plugins for the PlayCanvas renderer come as separate contributions after the renderer itself. #1786 adds the fade plugin.
- Dominant language
- JavaScript
- Stars
- 2.5k
- Forks
- 429
- Avg merge
- 5d 22h
- Merged PRs (30d)
- 12
Getting set up
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
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- Open a pull request that references the issue number.
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