MVTAnnotationsPlugin: Improve obscurance

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
48/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Quiet
Tech stack
javascript, three.js

Research direction

Start by locating MVTAnnotationsPlugin and reviewing how annotation glyph positions are computed. Compare the three requested adjustments: shifting icons along the ray, shifting them in screen space by the radius, and pulling glyph positions toward the camera. Done means text and icons are more visible behind mounts or ridges while pointers can still indicate their locations.

Written by the indexing model from the issue text.

Description

Improve ability to obscure text, icons behind mounts, ridges, etc.

  • Shift the icons up long the ray direction so information is sitting above the path / surface.
  • Shift the icons up in screen space by the radius
  • Pull the position of the glyphs toward the camera (allows for pointers to the icon locations)
Dominant language
JavaScript
Stars
2.5k
Forks
430
Avg merge
1d 18h
Merged PRs (30d)
10

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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