Received message by server is kept in memory. How to clear?
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp
- Domain
- networking
Research direction
Reproduce the two-message sequence using the Unity server setup described in the issue and compare the received strings. No source file or test is named; trace the server's message-receiving path and consider the issue resolved when successive messages no longer retain text from the earlier message.
Written by the indexing model from the issue text.
Description
I have a Server receiving messages from a client in Unity, setup like the example in the wiki.
I am sending two different messages on two different key presses, one on space bar press and the other on Q key press.
The message on space bar press is longer than the message on Q press.
Space bar message, server receives: "Client sends message on Space key press."
Q key message, server receives: "Beep beep beep on Q key press!"
If I press space bar first, and send the above message, and then press on Q, the server receives:
"Beep beep beep on Q key press!key press.", which shows that the previous message, sent on space bar was not cleared.
Is this a defect? How do you clear previous messages if not a defect?
Thank you.
- Dominant language
- C#
- Stars
- 1.2k
- Forks
- 141
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from MirrorNetworking/Telepathy
-
Difficulty 1/5 Under an hour Newbie friendliness 68/100
MirrorNetworking/Telepathy#132 ·
-
Difficulty 5/5 Over a week Newbie friendliness 10/100
MirrorNetworking/Telepathy#135 ·
-
unity2022 Open
Difficulty 3/5 1-2 days Newbie friendliness 30/100
MirrorNetworking/Telepathy#133 ·
-
Difficulty 3/5 1-2 days Newbie friendliness 45/100
MirrorNetworking/Telepathy#131 ·
-
Difficulty 3/5 1-2 days Newbie friendliness 35/100
MirrorNetworking/Telepathy#129 ·
All issues in MirrorNetworking/Telepathy
Similar issues
-
type/automation type/tech-debt
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
-
bug
Difficulty 2/5 1-3 hours Newbie friendliness 88/100
-
t/bug
Difficulty 2/5 1-3 hours Newbie friendliness 82/100
-
ci-failure-cause test-failure
Difficulty 2/5 1-3 hours Newbie friendliness 82/100
-
area:auth FE mvp P3
Difficulty 2/5 1-3 hours Newbie friendliness 88/100
klasolsson81/jobbliggaren#1788 ·