Title: Add shop functionality
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- javascript
- Domain
- game-dev
Research direction
No files or tests are named, so first locate the flow that runs after an enemy is defeated and the existing player health, attack, and currency state. Trace how player prompts and purchases are handled, then verify that an affordable health or attack upgrade can be selected after each victory and that unaffordable purchases are rejected.
Written by the indexing model from the issue text.
Description
-
After defeating an enemy, ask the player if they would like to purchase an item from a store.
-
The player can purchase health or attack points if they can afford it.
- Dominant language
- No language data
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Getting set up
We have not checked this project's setup files yet. Start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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