only move pixels one pixel at a time for each frame
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Domain
- game-dev
Research direction
No file, test, or entry point is named. Start by locating the per-frame pixel movement logic and trace how movement distance is calculated; done means each pixel moves no more than one pixel per frame, including when lighter pixels are placed in heavier piles.
Written by the indexing model from the issue text.
Description
For now, a pixel can move multiple pixels per frame. This causes some pixels to make big jumps, especially when placing lighter pixels in a pile of heavy pixels (i.e. oil in sand pile).
- Dominant language
- GDScript
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from Loethor/pixel_simulation
-
Find better colors OpenDeploy
Difficulty 5/5 Over a week Newbie friendliness 25/100
Loethor/pixel_simulation#39 ·
-
Deploy
Difficulty 5/5 Over a week Newbie friendliness 15/100
Loethor/pixel_simulation#37 ·
-
Add SFX OpenDeploy
Difficulty 5/5 Over a week Newbie friendliness 20/100
Loethor/pixel_simulation#36 ·
-
Add music OpenDeploy
Difficulty 5/5 Over a week Newbie friendliness 20/100
Loethor/pixel_simulation#35 ·
-
Changelog menu OpenDeploy
Difficulty 5/5 Over a week Newbie friendliness 15/100
Loethor/pixel_simulation#34 ·
All issues in Loethor/pixel_simulation
Similar issues
-
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
NovaSector/NovaSector#7872 ·
-
Difficulty 1/5 1-3 hours Newbie friendliness 88/100
godotengine/godot-docs#12394 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
Card-Forge/forge#11998 ·
-
not-approved
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
openfrontio/OpenFrontIO#5589 · 3 comments ·
-
Status: Needs Confirmation Type: Quest Bug
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
AllTheMods/All-the-mods-10-Sky#1040 ·