Multithreading chapter still talks about render passes

Open Beginner friendly
#519 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
1/5
Estimated time
Under an hour
Newbie friendliness
88/100
Issue type
Documentation
Clarity
Clearly specified
Activity status
Active
Tech stack
cpp
Domain
documentation

Research direction

Open the linked Multithreading chapter and locate the advanced techniques paragraph. Update its render-pass guidance to the dynamic rendering equivalent, then review the surrounding text to ensure the terminology is consistent.

Written by the indexing model from the issue text.

Description

The multithreading chapter has an advanced techniques paragraph that applies to render passes: https://docs.vulkan.org/tutorial/latest/17_Multithreading.html#_advanced_multithreading_techniques

This should be updated to the use the dynamic rendering equivalent.

Dominant language
C++
Stars
424
Forks
127
Avg merge
2d 21h
Merged PRs (30d)
5

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from KhronosGroup/Vulkan-Tutorial

All issues in KhronosGroup/Vulkan-Tutorial

Similar issues

More C++ issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.