Multithreading chapter still talks about render passes
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Assessment
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Newbie friendliness
- 88/100
- Issue type
- Documentation
- Clarity
- Clearly specified
- Activity status
- Active
- Tech stack
- cpp
- Domain
- documentation
Research direction
Open the linked Multithreading chapter and locate the advanced techniques paragraph. Update its render-pass guidance to the dynamic rendering equivalent, then review the surrounding text to ensure the terminology is consistent.
Written by the indexing model from the issue text.
Description
The multithreading chapter has an advanced techniques paragraph that applies to render passes: https://docs.vulkan.org/tutorial/latest/17_Multithreading.html#_advanced_multithreading_techniques
This should be updated to the use the dynamic rendering equivalent.
- Dominant language
- C++
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- Avg merge
- 2d 21h
- Merged PRs (30d)
- 5
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