Fix logic problems
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
Research direction
Start by reproducing the Talon Trot placement problem in Grunty's Lair and the jiggy jinjo reward scenario, then trace the game logic that handles their placement and required jinjo counts. Done means Talon Trot is not shuffled behind the ramp and rewards are available only when enough jinjos can actually be received.
Written by the indexing model from the issue text.
Description
Bit of a vague title and description, but there's been people that have had Talon Trot be shuffled behind the ramp inside Gruntys Lair for example, and some problems with jiggy jinjos not actually having enough jinjos to be received before the reward is needed.
I have no clue where or how deep the problem lies for these, so just putting a blanket issue in for this for now.
- Dominant language
- C
- Stars
- 533
- Forks
- 50
- Avg merge
- 9h 59m
- Merged PRs (30d)
- 48
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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